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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-30 15:15:56 -04:00
OpenDiablo2/d2common/d2data/d2datadict/experience.go
dk 4938ec1f44
Resolved most lint errors in d2data and d2datadict (#499)
* adding comments to d2interface for linter

* moved d2render renderer interfaces and types into d2interface

* fixed most lint errors for monstats loader

* de-lint d2data wip

* d2data: resolve linting errors
2020-06-30 09:17:07 -04:00

103 lines
2.9 KiB
Go

package d2datadict
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
/* first column of experience.txt
Level
Amazon
Sorceress
Necromancer
Paladin
Barbarian
Druid
Assassin
ExpRatio
second row is special case, shows max levels
MaxLvl
99
99
99
99
99
99
99
10
*/
// ExperienceBreakpointsRecord describes the experience points required to
// gain a level for all character classes
type ExperienceBreakpointsRecord struct {
Level int
HeroBreakpoints map[d2enum.Hero]int
Ratio int
}
// ExperienceBreakpoints describes the required experience
// for each level for each character class
//nolint:gochecknoglobals // Currently global by design, only written once
var ExperienceBreakpoints []*ExperienceBreakpointsRecord
//nolint:gochecknoglobals // Currently global by design
var maxLevels map[d2enum.Hero]int
// GetMaxLevelByHero returns the highest level attainable for a hero type
func GetMaxLevelByHero(heroType d2enum.Hero) int {
return maxLevels[heroType]
}
// GetExperienceBreakpoint given a hero type and a level, returns the experience required for the level
func GetExperienceBreakpoint(heroType d2enum.Hero, level int) int {
return ExperienceBreakpoints[level].HeroBreakpoints[heroType]
}
// LoadExperienceBreakpoints loads experience.txt into a map
// ExperienceBreakpoints []*ExperienceBreakpointsRecord
func LoadExperienceBreakpoints(file []byte) {
d := d2common.LoadDataDictionary(string(file))
// we skip the second row because that describes max level of char classes
ExperienceBreakpoints = make([]*ExperienceBreakpointsRecord, len(d.Data)-1)
for idx := range d.Data {
if idx == 0 {
// max levels are a special case
maxLevels = map[d2enum.Hero]int{
d2enum.HeroAmazon: d.GetNumber("Amazon", idx),
d2enum.HeroBarbarian: d.GetNumber("Barbarian", idx),
d2enum.HeroDruid: d.GetNumber("Druid", idx),
d2enum.HeroAssassin: d.GetNumber("Assassin", idx),
d2enum.HeroNecromancer: d.GetNumber("Necromancer", idx),
d2enum.HeroPaladin: d.GetNumber("Paladin", idx),
d2enum.HeroSorceress: d.GetNumber("Sorceress", idx),
}
continue
}
record := &ExperienceBreakpointsRecord{
Level: d.GetNumber("Level", idx),
HeroBreakpoints: map[d2enum.Hero]int{
d2enum.HeroAmazon: d.GetNumber("Amazon", idx),
d2enum.HeroBarbarian: d.GetNumber("Barbarian", idx),
d2enum.HeroDruid: d.GetNumber("Druid", idx),
d2enum.HeroAssassin: d.GetNumber("Assassin", idx),
d2enum.HeroNecromancer: d.GetNumber("Necromancer", idx),
d2enum.HeroPaladin: d.GetNumber("Paladin", idx),
d2enum.HeroSorceress: d.GetNumber("Sorceress", idx),
},
Ratio: d.GetNumber("ExpRatio", idx),
}
ExperienceBreakpoints[record.Level] = record
}
log.Printf("Loaded %d ExperienceBreakpoint records", len(ExperienceBreakpoints))
}