mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-04 17:27:16 -05:00
0218cad717
* move music path enumerations into d2resource * move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl * lint fix, add doc file for d2tbl * moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file * added sub-packages d2geom for geometry-related things, and d2path for path-related things * moved calcstring.go to d2calculation * move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils * fix lint errors in d2datadict loaders (caused by moving stuf around in d2common) * move size.go into d2geom * move d2common/cache.go into sub-package d2common/d2cache * renamed d2debugutil to d2util, moved utility functions from d2common into d2util
147 lines
2.6 KiB
Go
147 lines
2.6 KiB
Go
package d2cache
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import (
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"errors"
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"log"
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"sync"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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)
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var _ d2interface.Cache = &Cache{} // Static check to confirm struct conforms to interface
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type cacheNode struct {
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next *cacheNode
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prev *cacheNode
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key string
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value interface{}
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weight int
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}
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// Cache stores arbitrary data for fast retrieval
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type Cache struct {
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head *cacheNode
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tail *cacheNode
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lookup map[string]*cacheNode
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weight int
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budget int
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verbose bool
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mutex sync.Mutex
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}
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// CreateCache creates an instance of a Cache
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func CreateCache(budget int) d2interface.Cache {
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return &Cache{lookup: make(map[string]*cacheNode), budget: budget}
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}
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// SetVerbose turns on verbose printing (warnings and stuff)
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func (c *Cache) SetVerbose(verbose bool) {
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c.verbose = verbose
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}
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// GetWeight gets the "weight" of a cache
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func (c *Cache) GetWeight() int {
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return c.weight
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}
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// GetBudget gets the memory budget of a cache
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func (c *Cache) GetBudget() int {
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return c.budget
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}
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// Insert inserts an object into the cache
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func (c *Cache) Insert(key string, value interface{}, weight int) error {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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if _, found := c.lookup[key]; found {
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return errors.New("key already exists in Cache")
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}
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node := &cacheNode{
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key: key,
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value: value,
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weight: weight,
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next: c.head,
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}
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if c.head != nil {
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c.head.prev = node
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}
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c.head = node
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if c.tail == nil {
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c.tail = node
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}
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c.lookup[key] = node
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c.weight += node.weight
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for ; c.tail != nil && c.tail != c.head && c.weight > c.budget; c.tail = c.tail.prev {
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c.weight -= c.tail.weight
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c.tail.prev.next = nil
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if c.verbose {
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log.Printf(
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"warning -- Cache is evicting %s (%d) for %s (%d); spare weight is now %d",
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c.tail.key,
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c.tail.weight,
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key,
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weight,
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c.budget-c.weight,
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)
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}
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delete(c.lookup, c.tail.key)
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}
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return nil
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}
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// Retrieve gets an object out of the cache
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func (c *Cache) Retrieve(key string) (interface{}, bool) {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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node, found := c.lookup[key]
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if !found {
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return nil, false
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}
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if node != c.head {
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if node.next != nil {
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node.next.prev = node.prev
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}
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if node.prev != nil {
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node.prev.next = node.next
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}
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if node == c.tail {
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c.tail = c.tail.prev
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}
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node.next = c.head
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node.prev = nil
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if c.head != nil {
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c.head.prev = node
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}
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c.head = node
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}
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return node.value, true
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}
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// Clear removes all cache entries
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func (c *Cache) Clear() {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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c.head = nil
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c.tail = nil
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c.lookup = make(map[string]*cacheNode)
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c.weight = 0
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}
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