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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-17 09:56:07 -05:00
OpenDiablo2/d2common/d2fileformats/d2mpq/mpq_data_stream.go
lord 7f6ae1b785
improve AssetManager implementation (#728)
* improve AssetManager implementation

Notable changes are:
 * removed the individual managers inside of d2asset, only one asset manager
 * AssetManager now has caches for the types of files it loads
 * created a type for TextDictionary (the txt file structs)
 * fixed a file path bug in d2loader Source
 * fixed a asset stream bug in d2loader Asset
 * d2loader.Loader now needs a d2config.Config on creation (for resolving locale files)
 * updated the mpq file in d2asset test data, added test case for "sub-directory"
 * added a Data method to d2asset.Asset. The data is cached on first full read.
 * renamed ArchiveDataStream to DataStream in d2interface
 * moved palette utility func out of d2asset and into d2util
 * bugfix for MacOS mpq loader issue

* minor lint fixes

* removed obsolete interfaces from d2interface

* lint fixes, added data caching to filesystem asset

* adding comment for mpq asset close

* adding comment for mpq asset close
2020-09-14 14:47:11 -04:00

29 lines
791 B
Go

package d2mpq
import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
var _ d2interface.DataStream = &MpqDataStream{} // Static check to confirm struct conforms to interface
// MpqDataStream represents a stream for MPQ data.
type MpqDataStream struct {
stream *Stream
}
// Read reads data from the data stream
func (m *MpqDataStream) Read(p []byte) (n int, err error) {
totalRead := m.stream.Read(p, 0, uint32(len(p)))
return int(totalRead), nil
}
// Seek sets the position of the data stream
func (m *MpqDataStream) Seek(offset int64, whence int) (int64, error) {
m.stream.CurrentPosition = uint32(offset + int64(whence))
return int64(m.stream.CurrentPosition), nil
}
// Close closes the data stream
func (m *MpqDataStream) Close() error {
m.stream = nil
return nil
}