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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-16 17:35:57 -05:00
OpenDiablo2/d2core/d2records/charstats_record.go
2020-12-18 18:50:42 +01:00

57 lines
2.2 KiB
Go

package d2records
import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
// CharStats holds all of the CharStatRecords
type CharStats map[d2enum.Hero]*CharStatRecord
// CharStatRecord is a struct that represents a single row from charstats.txt
type CharStatRecord struct {
Class d2enum.Hero
// the initial stats at character level 1
InitStr int // initial strength
InitDex int // initial dexterity
InitVit int // initial vitality
InitEne int // initial energy
InitStamina int // initial stamina
ManaRegen int // number of seconds to regen mana completely
ToHitFactor int // added to basic AR of character class
VelocityWalk int // velocity of the character while walking
VelocityRun int // velocity of the character while running
StaminaRunDrain int // rate of stamina loss, lower is longer drain time
// NOTE: Each point of Life/Mana/Stamina is divided by 256 for precision.
// value is in fourths, lowest possible is 64/256
LifePerLevel int // amount of life per character level
ManaPerLevel int // amount of mana per character level
StaminaPerLevel int // amount of stamina per character level
LifePerVit int // life per point of vitality
ManaPerEne int // mana per point of energy
StaminaPerVit int // stamina per point of vitality
StatPerLevel int // amount of stat points per level
BlockFactor int // added to base shield block% in armor.txt (display & calc)
// appears on starting weapon
StartSkillBonus string // a key that points to a property
// The skills the character class starts with (always available)
BaseSkill [10]string // the base skill keys of the character, always available
// string for bonus to class skills (ex: +1 to all Amazon skills).
SkillStrAll string // string for bonus to all skills
SkillStrTab [3]string // string for bonus per skill tabs
SkillStrClassOnly string // string for class-exclusive skills
BaseWeaponClass d2enum.WeaponClass // controls animation when unarmed
StartItem [10]string // tokens for the starting items
StartItemLocation [10]string // locations of the starting items
StartItemCount [10]int // amount of the starting items
}