OpenDiablo2/d2core/d2gui/label.go

62 lines
1.2 KiB
Go

package d2gui
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
)
type Label struct {
widgetBase
text string
font *d2asset.Font
surface d2interface.Surface
}
func createLabel(text string, fontStyle FontStyle) (*Label, error) {
font, err := loadFont(fontStyle)
if err != nil {
return nil, err
}
label := &Label{font: font}
label.setText(text)
label.SetVisible(true)
return label, nil
}
func (l *Label) render(target d2interface.Surface) error {
return target.Render(l.surface)
}
func (l *Label) getSize() (int, int) {
return l.surface.GetSize()
}
func (l *Label) GetText() string {
return l.text
}
func (l *Label) SetText(text string) error {
if text == l.text {
return nil
}
return l.setText(text)
}
func (l *Label) setText(text string) error {
width, height := l.font.GetTextMetrics(text)
surface, err := d2render.NewSurface(width, height, d2interface.FilterNearest)
if err != nil {
return err
}
if err := l.font.RenderText(text, surface); err != nil {
return err
}
l.surface = surface
l.text = text
return nil
}