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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-25 16:45:23 +00:00
OpenDiablo2/d2game/d2game.go

154 lines
4.1 KiB
Go

package d2game
import (
"log"
"runtime"
"strconv"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2scene"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
var singleton struct {
loadingSprite *d2ui.Sprite // The sprite shown when loading stuff
lastTime float64 // Last time we updated the scene
showFPS bool
timeScale float64
}
func Initialize(loadingSpr *d2ui.Sprite) error {
singleton.loadingSprite = loadingSpr
singleton.timeScale = 1.0
singleton.lastTime = d2common.Now()
d2term.BindAction("fullscreen", "toggles fullscreen", func() {
fullscreen, err := d2render.IsFullScreen()
if err == nil {
fullscreen = !fullscreen
d2render.SetFullScreen(fullscreen)
d2term.OutputInfo("fullscreen is now: %v", fullscreen)
} else {
d2term.OutputError(err.Error())
}
})
d2term.BindAction("vsync", "toggles vsync", func() {
vsync, err := d2render.GetVSyncEnabled()
if err == nil {
vsync = !vsync
d2render.SetVSyncEnabled(vsync)
d2term.OutputInfo("vsync is now: %v", vsync)
} else {
d2term.OutputError(err.Error())
}
})
d2term.BindAction("fps", "toggle fps counter", func() {
singleton.showFPS = !singleton.showFPS
d2term.OutputInfo("fps counter is now: %v", singleton.showFPS)
})
d2term.BindAction("timescale", "set scalar for elapsed time", func(timeScale float64) {
if timeScale <= 0 {
d2term.OutputError("invalid time scale value")
} else {
singleton.timeScale = timeScale
d2term.OutputInfo("timescale changed from %f to %f", singleton.timeScale, timeScale)
}
})
return nil
}
func Run(gitBranch string) error {
if err := d2render.Run(update, 800, 600, "OpenDiablo 2 ("+gitBranch+")"); err != nil {
log.Fatal(err)
}
return nil
}
// Advance updates the internal state of the engine
func Advance() {
d2scene.UpdateScene()
if d2scene.GetCurrentScene() == nil {
log.Fatal("no scene loaded")
}
if d2scene.IsLoading() {
return
}
currentTime := d2common.Now()
deltaTime := (currentTime - singleton.lastTime) * singleton.timeScale
singleton.lastTime = currentTime
d2scene.Advance(deltaTime)
d2ui.Advance(deltaTime)
d2term.Advance(deltaTime)
d2input.Advance(deltaTime)
}
// Draw draws the game
func render(target d2render.Surface) {
if d2scene.GetLoadingProgress() < 1.0 {
singleton.loadingSprite.SetCurrentFrame(
int(d2common.Max(0, d2common.Min(
uint32(singleton.loadingSprite.GetFrameCount()-1),
uint32(float64(singleton.loadingSprite.GetFrameCount()-1)*d2scene.GetLoadingProgress()),
))),
)
singleton.loadingSprite.Render(target)
} else {
if d2scene.GetCurrentScene() == nil {
log.Fatal("no scene loaded")
}
d2scene.Render(target)
d2ui.Render(target)
}
if singleton.showFPS {
target.PushTranslation(5, 565)
vsyncEnabled, _ := d2render.GetVSyncEnabled()
fps, _ := d2render.CurrentFPS()
target.DrawText("vsync:" + strconv.FormatBool(vsyncEnabled) + "\nFPS:" + strconv.Itoa(int(fps)))
target.Pop()
cx, cy, _ := d2render.GetCursorPos()
var m runtime.MemStats
runtime.ReadMemStats(&m)
target.PushTranslation(680, 0)
target.DrawText("Alloc " + strconv.FormatInt(int64(m.Alloc)/1024/1024, 10))
target.PushTranslation(0, 16)
target.DrawText("Pause " + strconv.FormatInt(int64(m.PauseTotalNs/1024/1024), 10))
target.PushTranslation(0, 16)
target.DrawText("HeapSys " + strconv.FormatInt(int64(m.HeapSys/1024/1024), 10))
target.PushTranslation(0, 16)
target.DrawText("NumGC " + strconv.FormatInt(int64(m.NumGC), 10))
target.PushTranslation(0, 16)
target.DrawText("Coords " + strconv.FormatInt(int64(cx), 10) + "," + strconv.FormatInt(int64(cy), 10))
target.PopN(5)
}
d2term.Render(target)
}
func update(screen d2render.Surface) error {
Advance()
err, drawingSkipped := d2render.IsDrawingSkipped()
if err != nil {
return err
}
if !drawingSkipped {
_, surface := d2render.CreateSurface(screen)
render(surface)
if surface.GetDepth() > 0 {
panic("detected surface stack leak")
}
}
return nil
}