mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-06-10 01:40:43 +00:00
52f8cd6d0c
* Switched to json formatted characters * Added infrastructure for networking * Minor updates. * more updates for map engine/rendering * More map engine changes and fixes
84 lines
2.1 KiB
Go
84 lines
2.1 KiB
Go
package d2inventory
|
|
|
|
import (
|
|
"log"
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
|
)
|
|
|
|
type InventoryItemWeapon struct {
|
|
InventorySizeX int `json:"inventorySizeX"`
|
|
InventorySizeY int `json:"inventorySizeY"`
|
|
InventorySlotX int `json:"inventorySlotX"`
|
|
InventorySlotY int `json:"inventorySlotY"`
|
|
ItemName string `json:"itemName"`
|
|
ItemCode string `json:"itemCode"`
|
|
WeaponClass string `json:"weaponClass"`
|
|
WeaponClassOffHand string `json:"weaponClassOffHand"`
|
|
}
|
|
|
|
func GetWeaponItemByCode(code string) *InventoryItemWeapon {
|
|
// TODO: Non-normal codes will fail here...
|
|
result := d2datadict.Weapons[code]
|
|
if result == nil {
|
|
log.Fatalf("Could not find weapon entry for code '%s'", code)
|
|
}
|
|
return &InventoryItemWeapon{
|
|
InventorySizeX: result.InventoryWidth,
|
|
InventorySizeY: result.InventoryHeight,
|
|
ItemName: result.Name,
|
|
ItemCode: result.Code,
|
|
WeaponClass: result.WeaponClass,
|
|
WeaponClassOffHand: result.WeaponClass2Hand,
|
|
}
|
|
}
|
|
|
|
func (v *InventoryItemWeapon) GetWeaponClass() string {
|
|
if v == nil || v.ItemCode == "" {
|
|
return "hth"
|
|
}
|
|
return v.WeaponClass
|
|
}
|
|
|
|
func (v *InventoryItemWeapon) GetWeaponClassOffHand() string {
|
|
if v == nil || v.ItemCode == "" {
|
|
return ""
|
|
}
|
|
return v.WeaponClassOffHand
|
|
}
|
|
|
|
func (v *InventoryItemWeapon) InventoryItemName() string {
|
|
if v == nil {
|
|
return ""
|
|
}
|
|
return v.ItemName
|
|
}
|
|
|
|
func (v *InventoryItemWeapon) InventoryItemType() d2enum.InventoryItemType {
|
|
return d2enum.InventoryItemTypeWeapon
|
|
}
|
|
|
|
func (v *InventoryItemWeapon) InventoryGridSize() (int, int) {
|
|
return v.InventorySizeX, v.InventorySizeY
|
|
}
|
|
|
|
func (v *InventoryItemWeapon) InventoryGridSlot() (int, int) {
|
|
return v.InventorySlotX, v.InventorySlotY
|
|
}
|
|
|
|
func (v *InventoryItemWeapon) SetInventoryGridSlot(x int, y int) {
|
|
v.InventorySlotX, v.InventorySlotY = x, y
|
|
}
|
|
|
|
func (v *InventoryItemWeapon) Serialize() []byte {
|
|
return []byte{}
|
|
}
|
|
|
|
func (v *InventoryItemWeapon) GetItemCode() string {
|
|
if v == nil {
|
|
return ""
|
|
}
|
|
return v.ItemCode
|
|
}
|