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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-30 02:55:23 +00:00
OpenDiablo2/OpenDiablo2.SDL2/SDL2Label.cs
2018-12-08 13:31:50 -05:00

226 lines
7.3 KiB
C#

/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Exceptions;
using OpenDiablo2.Common.Interfaces;
using SDL2;
namespace OpenDiablo2.SDL2_
{
internal sealed class SDL2Label : ILabel
{
private readonly SDL2Font font;
private readonly IntPtr renderer;
internal IntPtr texture;
internal Size textureSize = new Size();
public Point Location { get; set; }
public Size TextArea { get; set; } = new Size();
private Color textColor = Color.White;
public Color TextColor
{
get => textColor;
set
{
textColor = value;
RegenerateTexture();
}
}
private string text;
public string Text
{
get => text;
set
{
text = value;
RegenerateTexture();
}
}
public int MaxWidth { get; set; }
public eTextAlign Alignment { get; set; }
internal SDL2Label(IFont font, IntPtr renderer)
{
this.renderer = renderer;
this.font = font as SDL2Font;
this.texture = IntPtr.Zero;
this.MaxWidth = -1;
}
internal Size CalculateSize()
{
if (MaxWidth == -1)
{
int w = 0;
int h = 0;
foreach (var ch in text)
{
var metric = font.font.CharacterMetric[ch];
w += metric.Width;
h = Math.Max(Math.Max(h, metric.Height), font.sprite.FrameSize.Height);
}
return new Size(w, h);
}
if (MaxWidth < font.sprite.FrameSize.Width)
throw new OpenDiablo2Exception("Max label width cannot be smaller than a single character.");
var lastWordIndex = 0;
var width = 0;
var maxWidth = 0;
var height = font.sprite.FrameSize.Height;
for (int idx = 0; idx < text.Length; idx++)
{
width += font.font.CharacterMetric[text[idx]].Width;
if (width >= MaxWidth)
{
idx = lastWordIndex;
height += font.font.CharacterMetric['|'].Height + 6;
width = 0;
continue;
}
maxWidth = Math.Max(width, maxWidth);
if (idx > 0 && (text[idx - 1] == ' ') && (text[idx] != ' '))
lastWordIndex = idx;
}
return new Size(maxWidth, height);
}
internal int Pow2(int input)
{
var result = 1;
while (result < input)
result *= 2;
return result;
}
internal void RegenerateTexture()
{
if (texture != IntPtr.Zero)
SDL.SDL_DestroyTexture(texture);
TextArea = CalculateSize();
textureSize = new Size(Pow2(TextArea.Width), Pow2(TextArea.Height));
texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_ARGB8888, (int)SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_TARGET, textureSize.Width, textureSize.Height);
if (texture == IntPtr.Zero)
throw new OpenDiablo2Exception("Unaple to initialize texture.");
SDL.SDL_SetTextureBlendMode(texture, SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
SDL.SDL_SetRenderTarget(renderer, texture);
SDL.SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL.SDL_RenderClear(renderer);
SDL.SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
if (MaxWidth == -1)
{
int cx = 0;
int cy = 0;
foreach (var ch in text)
{
WriteCharacter(cx, cy, (byte)ch);
cx += font.font.CharacterMetric[ch].Width;
}
}
else
{
var linesToRender = new List<string>();
var lastWordIndex = 0;
var width = 0;
var lastStartX = 0;
for (int idx = 0; idx < text.Length; idx++)
{
width += font.font.CharacterMetric[text[idx]].Width;
if (width >= MaxWidth)
{
idx = lastWordIndex;
linesToRender.Add(text.Substring(lastStartX, lastWordIndex- lastStartX));
lastStartX = idx;
width = 0;
continue;
}
if (idx > 0 && text[idx - 1] == ' ' && text[idx] != ' ')
lastWordIndex = idx;
}
var lastLine = text.Substring(lastStartX)?.Trim();
if (!String.IsNullOrEmpty(lastLine))
linesToRender.Add(lastLine);
var y = 0;
foreach(var line in linesToRender)
{
var lineWidth = line.Sum(c => font.font.CharacterMetric[c].Width);
var x = 0;
if (Alignment == eTextAlign.Centered)
x = (TextArea.Width / 2) - (lineWidth / 2);
else if (Alignment == eTextAlign.Right)
x = TextArea.Width - lineWidth;
foreach (var ch in line)
{
WriteCharacter(x, y, (byte)ch);
x += font.font.CharacterMetric[ch].Width;
}
y += font.font.CharacterMetric['|'].Height + 6;
}
}
SDL.SDL_SetRenderTarget(renderer, IntPtr.Zero);
}
internal void WriteCharacter(int cx, int cy, byte character)
{
var rect = new SDL.SDL_Rect
{
x = cx,
y = cy,
w = font.sprite.FrameSize.Width,
h = font.sprite.FrameSize.Height
};
font.sprite.Frame = character;
SDL.SDL_SetTextureColorMod(font.sprite.texture, TextColor.R, TextColor.G, TextColor.B);
SDL.SDL_RenderCopy(renderer, font.sprite.texture, IntPtr.Zero, ref rect);
}
public void Dispose()
{
if (texture != IntPtr.Zero)
SDL.SDL_DestroyTexture(texture);
texture = IntPtr.Zero;
}
}
}