mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-05 09:47:18 -05:00
1c2b4869a1
* Switch items to dynamic load with a common struct, add misc.txt loading * Update Ebiten Reference * Switch references to point to D2Shared * Migrate part 2
68 lines
1.5 KiB
Go
68 lines
1.5 KiB
Go
package d2core
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import (
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"log"
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"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
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"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
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)
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type InventoryItemWeapon struct {
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inventorySizeX int
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inventorySizeY int
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itemName string
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itemCode string
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weaponClass string
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weaponClassOffHand string
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}
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func GetWeaponItemByCode(code string) InventoryItemWeapon {
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// TODO: Non-normal codes will fail here...
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result := d2datadict.Weapons[code]
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if result == nil {
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log.Fatalf("Could not find weapon entry for code '%s'", code)
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}
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return InventoryItemWeapon{
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inventorySizeX: result.InventoryWidth,
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inventorySizeY: result.InventoryHeight,
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itemName: result.Name,
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itemCode: result.Code,
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weaponClass: result.WeaponClass,
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weaponClassOffHand: result.WeaponClass2Hand,
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}
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}
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func (v InventoryItemWeapon) GetWeaponClass() string {
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if v.itemCode == "" {
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return "hth"
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}
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return v.weaponClass
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}
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func (v InventoryItemWeapon) GetWeaponClassOffHand() string {
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if v.itemCode == "" {
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return ""
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}
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return v.weaponClassOffHand
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}
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func (v InventoryItemWeapon) GetInventoryItemName() string {
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return v.itemName
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}
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func (v InventoryItemWeapon) GetInventoryItemType() d2enum.InventoryItemType {
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return d2enum.InventoryItemTypeWeapon
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}
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func (v InventoryItemWeapon) GetInventoryGridSize() (int, int) {
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return v.inventorySizeX, v.inventorySizeY
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}
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func (v InventoryItemWeapon) Serialize() []byte {
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return []byte{}
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}
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func (v InventoryItemWeapon) GetItemCode() string {
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return v.itemCode
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}
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