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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 17:27:16 -05:00
OpenDiablo2/d2core/d2map/d2mapentity
Stephen Horan 4dd69e7709
Health/Mana/Exp load values from save file #815 (#886)
* Return errors for #790

* Fixing lint issues

* Returning nil instead of empty struct pointer

* Removed new hero stat calls as new player requires stats to be passed in. These were using defaults regardless of the save file.

* Removed override on the default to health/mana/experience. These should now result is proper values.

* Removed new hero stat calls as new player requires stats to be passed in. These were using defaults regardless of the save file.

* Removed override on the default to health/mana/experience. These should now result is proper values.
2020-10-31 23:59:24 -04:00
..
animated_entity.go migrate to ebiten v2.0 API (#860) 2020-10-28 14:17:42 -04:00
cast_overlay.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
factory.go Health/Mana/Exp load values from save file #815 (#886) 2020-10-31 23:59:24 -04:00
item.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
map_entity_test.go removed globals, added nolint to tests that used globals (#843) 2020-10-25 21:06:00 -07:00
map_entity.go replace satori/go.uuid with google/uuid (#747) 2020-09-23 13:30:15 -04:00
missile.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00
npc.go fix all gosec lint errors (#844) 2020-10-25 23:38:15 -07:00
object_init.go fix all gosec lint errors (#844) 2020-10-25 23:38:15 -07:00
object.go Various lint error fixes and suppressions (#846) 2020-10-26 02:04:50 -07:00
player.go Animation mode for player should be checked (and possible changed) every tick. It needs to be changed when the player stops or starts running while follwing a path (single click, don't hold the mouse at target). Fixes #837 (#875) 2020-10-28 15:11:41 -04:00