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* Game loads experience config data * Stored based on hero type, handed off during spawnnewplayer * Update LevelExperienceConfig.cs * HeroTypeConfigs loaded from mpq data * Update PlayerState.cs * Update PlayerState.cs |
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.. | ||
Properties | ||
OpenDiablo2.Common.UT.csproj | ||
packages.config | ||
UT_MobState.cs | ||
UT_PlayerState.cs | ||
UT_Stat.cs |