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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-30 02:55:23 +00:00
OpenDiablo2/OpenDiablo2.Scenes/CharacterSelection.cs
2018-12-08 09:32:09 -05:00

71 lines
2.7 KiB
C#

using System;
using System.Drawing;
using OpenDiablo2.Common;
using OpenDiablo2.Common.Attributes;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Interfaces;
namespace OpenDiablo2.Scenes
{
[Scene(eSceneType.SelectCharacter)]
public sealed class CharacterSelection : IScene
{
private readonly IRenderWindow renderWindow;
private readonly ISprite backgroundSprite;
private readonly IButton createNewCharacterButton, deleteCharacterButton, exitButton, okButton;
public CharacterSelection(IRenderWindow renderWindow,
ISceneManager sceneManager, ITextDictionary textDictionary, Func<eButtonType, IButton> createButton)
{
this.renderWindow = renderWindow;
backgroundSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectionBackground, Palettes.Sky);
createNewCharacterButton = createButton(eButtonType.Tall);
// TODO: use strCreateNewCharacter -- need to get the text to split after 10 chars though.
createNewCharacterButton.Text = textDictionary.Translate("strCreateNewCharacter");// "Create New".ToUpper();
createNewCharacterButton.Location = new Point(33, 467);
createNewCharacterButton.OnActivate = () => sceneManager.ChangeScene(eSceneType.SelectHeroClass);
deleteCharacterButton = createButton(eButtonType.Tall);
deleteCharacterButton.Text = textDictionary.Translate("strDelete");
deleteCharacterButton.Location = new Point(433, 467);
exitButton = createButton(eButtonType.Medium);
exitButton.Text = textDictionary.Translate("strExit");
exitButton.Location = new Point(33, 540);
exitButton.OnActivate = () => sceneManager.ChangeScene(eSceneType.MainMenu);
okButton = createButton(eButtonType.Medium);
okButton.Text = textDictionary.Translate("strOk");
okButton.Location = new Point(630, 540);
okButton.Enabled = false;
}
public void Update(long ms)
{
createNewCharacterButton.Update();
deleteCharacterButton.Update();
exitButton.Update();
okButton.Update();
}
public void Render()
{
renderWindow.Draw(backgroundSprite, 4, 3, 0);
createNewCharacterButton.Render();
deleteCharacterButton.Render();
exitButton.Render();
okButton.Render();
}
public void Dispose()
{
backgroundSprite.Dispose();
createNewCharacterButton.Dispose();
deleteCharacterButton.Dispose();
exitButton.Dispose();
okButton.Dispose();
}
}
}