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OpenDiablo2/d2render/d2ui/checkbox.go
Alex Yatskov 49b9a190f2 Render to surface, not ebiten texture (#268)
* Render to surface, not ebiten texture

* Fix debug text
2019-12-28 16:46:08 -05:00

110 lines
2.4 KiB
Go

package d2ui
import (
"github.com/OpenDiablo2/D2Shared/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2render/d2surface"
"github.com/hajimehoshi/ebiten"
)
type Checkbox struct {
x, y int
checkState bool
visible bool
width, height int
Image *ebiten.Image
checkedImage *ebiten.Image
onClick func()
enabled bool
}
func CreateCheckbox(checkState bool) Checkbox {
result := Checkbox{
checkState: checkState,
visible: true,
width: 0,
height: 0,
enabled: true,
}
checkboxSprite, _ := d2render.LoadSprite(d2resource.Checkbox, d2resource.PaletteFechar)
result.width, result.height, _ = checkboxSprite.GetFrameSize(0)
checkboxSprite.SetPosition(0, 0)
result.Image, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest)
surface := d2surface.CreateSurface(result.Image)
checkboxSprite.RenderSegmented(surface, 1, 1, 0)
result.checkedImage, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest)
checkedSurface := d2surface.CreateSurface(result.checkedImage)
checkboxSprite.RenderSegmented(checkedSurface, 1, 1, 1)
return result
}
func (v Checkbox) Render(target *d2surface.Surface) {
target.PushCompositeMode(ebiten.CompositeModeSourceAtop)
target.PushTranslation(v.x, v.y)
target.PushFilter(ebiten.FilterNearest)
defer target.PopN(3)
if v.checkState {
target.Render(v.checkedImage)
} else {
target.Render(v.Image)
}
}
func (v Checkbox) GetEnabled() bool {
return v.enabled
}
func (v *Checkbox) SetEnabled(enabled bool) {
v.enabled = enabled
}
func (v Checkbox) SetPressed(pressed bool) {
}
func (v *Checkbox) SetCheckState(checkState bool) {
v.checkState = checkState
}
func (v Checkbox) GetCheckState() bool {
return v.checkState
}
func (v Checkbox) GetPressed() bool {
return v.checkState
}
func (v *Checkbox) OnActivated(callback func()) {
v.onClick = callback
}
func (v *Checkbox) Activate() {
v.checkState = !v.checkState
if v.onClick == nil {
return
}
v.onClick()
}
func (v Checkbox) GetPosition() (int, int) {
return v.x, v.y
}
func (v Checkbox) GetSize() (int, int) {
return v.width, v.height
}
func (v Checkbox) GetVisible() bool {
return v.visible
}
func (v *Checkbox) SetPosition(x int, y int) {
v.x = x
v.y = y
}
func (v *Checkbox) SetVisible(visible bool) {
v.visible = visible
}