1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-11 18:20:42 +00:00
OpenDiablo2/d2render/d2ui/button.go
Alex Yatskov 49b9a190f2 Render to surface, not ebiten texture (#268)
* Render to surface, not ebiten texture

* Fix debug text
2019-12-28 16:46:08 -05:00

247 lines
10 KiB
Go

package d2ui
import (
"image"
"image/color"
"github.com/OpenDiablo2/D2Shared/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2render/d2surface"
"github.com/hajimehoshi/ebiten"
)
// ButtonType defines the type of button
type ButtonType int
const (
ButtonTypeWide ButtonType = 1
ButtonTypeMedium ButtonType = 2
ButtonTypeNarrow ButtonType = 3
ButtonTypeCancel ButtonType = 4
ButtonTypeTall ButtonType = 5
ButtonTypeShort ButtonType = 6
ButtonTypeOkCancel ButtonType = 7
// Game UI
ButtonTypeSkill ButtonType = 7
ButtonTypeRun ButtonType = 8
ButtonTypeMenu ButtonType = 9
ButtonTypeGoldCoin ButtonType = 10
ButtonTypeClose ButtonType = 11
ButtonTypeSecondaryInvHand ButtonType = 12
ButtonTypeMinipanelCharacter ButtonType = 13
ButtonTypeMinipanelInventory ButtonType = 14
ButtonTypeMinipanelSkill ButtonType = 15
ButtonTypeMinipanelAutomap ButtonType = 16
ButtonTypeMinipanelMessage ButtonType = 17
ButtonTypeMinipanelQuest ButtonType = 18
ButtonTypeMinipanelMen ButtonType = 19
)
// ButtonLayout defines the type of buttons
type ButtonLayout struct {
XSegments int //1
YSegments int // 1
ResourceName string // Font Name
PaletteName string // PaletteType
Toggleable bool // false
BaseFrame int // 0
DisabledFrame int // -1
FontPath string // ResourcePaths.FontExocet10
ClickableRect *image.Rectangle // nil
AllowFrameChange bool // true
TextOffset int // 0
}
// ButtonLayouts define the type of buttons you can have
var ButtonLayouts = map[ButtonType]ButtonLayout{
ButtonTypeWide: {2, 1, d2resource.WideButtonBlank, d2resource.PaletteUnits, false, 0, -1, d2resource.FontExocet10, nil, true, 1},
ButtonTypeShort: {1, 1, d2resource.ShortButtonBlank, d2resource.PaletteUnits, false, 0, -1, d2resource.FontRediculous, nil, true, -1},
ButtonTypeMedium: {1, 1, d2resource.MediumButtonBlank, d2resource.PaletteUnits, false, 0, 0, d2resource.FontExocet10, nil, true, 0},
ButtonTypeTall: {1, 1, d2resource.TallButtonBlank, d2resource.PaletteUnits, false, 0, 0, d2resource.FontExocet10, nil, true, 5},
ButtonTypeOkCancel: {1, 1, d2resource.CancelButton, d2resource.PaletteUnits, false, 0, -1, d2resource.FontRediculous, nil, true, 0},
/*
{eButtonType.Wide, new ButtonLayout { XSegments = 2, ResourceName = ResourcePaths.WideButtonBlank, PaletteName = PaletteDefs.Units } },
{eButtonType.Narrow, new ButtonLayout { ResourceName = ResourcePaths.NarrowButtonBlank, PaletteName = PaletteDefs.Units } },
{eButtonType.Cancel, new ButtonLayout { ResourceName = ResourcePaths.CancelButton, PaletteName = PaletteDefs.Units } },
// Minipanel
{eButtonType.MinipanelCharacter, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 0 } },
{eButtonType.MinipanelInventory, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 2 } },
{eButtonType.MinipanelSkill, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 4 } },
{eButtonType.MinipanelAutomap, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 8 } },
{eButtonType.MinipanelMessage, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 10 } },
{eButtonType.MinipanelQuest, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 12 } },
{eButtonType.MinipanelMenu, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 14 } },
{eButtonType.SecondaryInvHand, new ButtonLayout { ResourceName = ResourcePaths.InventoryWeaponsTab, PaletteName = PaletteDefs.Units, ClickableRect = new Rectangle(0, 0, 0, 20), AllowFrameChange = false } },
{eButtonType.Run, new ButtonLayout { ResourceName = ResourcePaths.RunButton, PaletteName = PaletteDefs.Units, Toggleable = true } },
{eButtonType.Menu, new ButtonLayout { ResourceName = ResourcePaths.MenuButton, PaletteName = PaletteDefs.Units, Toggleable = true } },
{eButtonType.GoldCoin, new ButtonLayout { ResourceName = ResourcePaths.GoldCoinButton, PaletteName = PaletteDefs.Units } },
{eButtonType.Close, new ButtonLayout { ResourceName = ResourcePaths.SquareButton, PaletteName = PaletteDefs.Units, BaseFrame = 10 } },
{eButtonType.Skill, new ButtonLayout { ResourceName = ResourcePaths.AddSkillButton, PaletteName = PaletteDefs.Units, DisabledFrame = 2
*/
}
// Button defines a standard wide UI button
type Button struct {
enabled bool
x, y int
width, height int
visible bool
pressed bool
toggled bool
normalImage *ebiten.Image
pressedImage *ebiten.Image
toggledImage *ebiten.Image
pressedToggledImage *ebiten.Image
disabledImage *ebiten.Image
buttonLayout ButtonLayout
onClick func()
}
// CreateButton creates an instance of Button
func CreateButton(buttonType ButtonType, text string) Button {
result := Button{
width: 0,
height: 0,
visible: true,
enabled: true,
pressed: false,
}
buttonLayout := ButtonLayouts[buttonType]
result.buttonLayout = buttonLayout
font := GetFont(buttonLayout.FontPath, d2resource.PaletteUnits)
buttonSprite, _ := d2render.LoadSprite(buttonLayout.ResourceName, buttonLayout.PaletteName)
totalButtonTypes := buttonSprite.GetFrameCount() / (buttonLayout.XSegments * buttonLayout.YSegments)
for i := 0; i < buttonLayout.XSegments; i++ {
w, _, _ := buttonSprite.GetFrameSize(i)
result.width += w
}
for i := 0; i < buttonLayout.YSegments; i++ {
_, h, _ := buttonSprite.GetFrameSize(i * buttonLayout.YSegments)
result.height += h
}
result.normalImage, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest)
normalSurface := d2surface.CreateSurface(result.normalImage)
_, fontHeight := font.GetTextMetrics(text)
textY := int((result.height/2)-(int(fontHeight)/2)) + buttonLayout.TextOffset
buttonSprite.SetPosition(0, 0)
buttonSprite.SetBlend(true)
buttonSprite.RenderSegmented(normalSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.BaseFrame)
font.Render(0, textY, text, color.RGBA{100, 100, 100, 255}, normalSurface)
if buttonLayout.AllowFrameChange {
if totalButtonTypes > 1 {
result.pressedImage, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest)
pressedSurface := d2surface.CreateSurface(result.pressedImage)
buttonSprite.RenderSegmented(pressedSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.BaseFrame+1)
font.Render(-2, textY+2, text, color.RGBA{100, 100, 100, 255}, pressedSurface)
}
if totalButtonTypes > 2 {
result.toggledImage, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest)
toggledSurface := d2surface.CreateSurface(result.toggledImage)
buttonSprite.RenderSegmented(toggledSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.BaseFrame+2)
font.Render(0, textY, text, color.RGBA{100, 100, 100, 255}, toggledSurface)
}
if totalButtonTypes > 3 {
result.pressedToggledImage, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest)
pressedToggledSurface := d2surface.CreateSurface(result.pressedToggledImage)
buttonSprite.RenderSegmented(pressedToggledSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.BaseFrame+3)
font.Render(0, textY, text, color.RGBA{100, 100, 100, 255}, pressedToggledSurface)
}
if buttonLayout.DisabledFrame != -1 {
result.disabledImage, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest)
disabledSurface := d2surface.CreateSurface(result.disabledImage)
buttonSprite.RenderSegmented(disabledSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.DisabledFrame)
font.Render(0, textY, text, color.RGBA{100, 100, 100, 255}, disabledSurface)
}
}
return result
}
// OnActivated defines the callback handler for the activate event
func (v *Button) OnActivated(callback func()) {
v.onClick = callback
}
// Activate calls the on activated callback handler, if any
func (v *Button) Activate() {
if v.onClick == nil {
return
}
v.onClick()
}
// Render renders the button
func (v Button) Render(target *d2surface.Surface) {
target.PushCompositeMode(ebiten.CompositeModeSourceAtop)
target.PushFilter(ebiten.FilterNearest)
target.PushTranslation(v.x, v.y)
defer target.PopN(3)
if !v.enabled {
target.PushColor(color.RGBA{128, 128, 128, 195})
defer target.Pop()
target.Render(v.disabledImage)
} else if v.toggled && v.pressed {
target.Render(v.pressedToggledImage)
} else if v.pressed {
target.Render(v.pressedImage)
} else if v.toggled {
target.Render(v.toggledImage)
} else {
target.Render(v.normalImage)
}
}
// GetEnabled returns the enabled state
func (v Button) GetEnabled() bool {
return v.enabled
}
// SetEnabled sets the enabled state
func (v *Button) SetEnabled(enabled bool) {
v.enabled = enabled
}
// GetSize returns the size of the button
func (v Button) GetSize() (int, int) {
return v.width, v.height
}
// SetPosition moves the button
func (v *Button) SetPosition(x, y int) {
v.x = x
v.y = y
}
// GetPosition returns the location of the button
func (v Button) GetPosition() (x, y int) {
return v.x, v.y
}
// GetVisible returns the visibility of the button
func (v Button) GetVisible() bool {
return v.visible
}
// SetVisible sets the visibility of the button
func (v *Button) SetVisible(visible bool) {
v.visible = visible
}
// GetPressed returns the pressed state of the button
func (v Button) GetPressed() bool {
return v.pressed
}
// SetPressed sets the pressed state of the button
func (v *Button) SetPressed(pressed bool) {
v.pressed = pressed
}