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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-16 09:25:57 -05:00
OpenDiablo2/Common/Sounds.go
Tim Sarbin 1afd86005e
Changes necessary for migration to org account (#67)
* Replaced old repo path with org path.

* Added editorconfig. Fixed line endings to LF.

* Fixed travis build badge path
2019-11-02 17:38:39 -04:00

99 lines
2.6 KiB
Go

package Common
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
)
// SoundEntry represents a sound entry
type SoundEntry struct {
Handle string
Index int
FileName string
Volume byte
GroupSize uint8
Loop bool
FadeIn uint8
FadeOut uint8
DeferInst uint8
StopInst uint8
Duration uint8
Compound int8
Reverb bool
Falloff uint8
Cache uint8
AsyncOnly bool
Priority uint8
Stream uint8
Stereo uint8
Tracking uint8
Solo uint8
MusicVol uint8
Block1 int
Block2 int
Block3 int
}
// CreateSoundEntry creates a sound entry based on a sound row on sounds.txt
func createSoundEntry(soundLine string) SoundEntry {
props := strings.Split(soundLine, "\t")
result := SoundEntry{
Handle: props[0],
Index: StringToInt(props[1]),
FileName: props[2],
Volume: StringToUint8(props[3]),
GroupSize: StringToUint8(props[4]),
Loop: StringToUint8(props[5]) == 1,
FadeIn: StringToUint8(props[6]),
FadeOut: StringToUint8(props[7]),
DeferInst: StringToUint8(props[8]),
StopInst: StringToUint8(props[9]),
Duration: StringToUint8(props[10]),
Compound: StringToInt8(props[11]),
Reverb: StringToUint8(props[12]) == 1,
Falloff: StringToUint8(props[13]),
Cache: StringToUint8(props[14]),
AsyncOnly: StringToUint8(props[15]) == 1,
Priority: StringToUint8(props[16]),
Stream: StringToUint8(props[17]),
Stereo: StringToUint8(props[18]),
Tracking: StringToUint8(props[19]),
Solo: StringToUint8(props[20]),
MusicVol: StringToUint8(props[21]),
Block1: StringToInt(props[22]),
Block2: StringToInt(props[23]),
Block3: StringToInt(props[24]),
}
return result
}
var Sounds map[string]SoundEntry
func LoadSounds(fileProvider FileProvider) {
Sounds = make(map[string]SoundEntry)
soundData := strings.Split(string(fileProvider.LoadFile(ResourcePaths.SoundSettings)), "\r\n")[1:]
for _, line := range soundData {
if len(line) == 0 {
continue
}
soundEntry := createSoundEntry(line)
soundEntry.FileName = "/data/global/sfx/" + strings.ReplaceAll(soundEntry.FileName, `\`, "/")
Sounds[soundEntry.Handle] = soundEntry
/*
// Use the following code to write out the values
f, err := os.OpenFile(`C:\Users\lunat\Desktop\D2\sounds.txt`,
os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644)
if err != nil {
log.Println(err)
}
defer f.Close()
if _, err := f.WriteString("\n[" + soundEntry.Handle + "] " + soundEntry.FileName); err != nil {
log.Println(err)
}
*/
}
log.Printf("Loaded %d sound definitions", len(Sounds))
}