mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-04 17:27:16 -05:00
149 lines
3.9 KiB
Go
149 lines
3.9 KiB
Go
package ebiten
|
|
|
|
import (
|
|
"image"
|
|
|
|
"github.com/hajimehoshi/ebiten"
|
|
"github.com/hajimehoshi/ebiten/ebitenutil"
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
|
|
)
|
|
|
|
const (
|
|
screenWidth = 800
|
|
screenHeight = 600
|
|
defaultSaturation = 1.0
|
|
defaultBrightness = 1.0
|
|
defaultSkewX = 0.0
|
|
defaultSkewY = 0.0
|
|
defaultScaleX = 1.0
|
|
defaultScaleY = 1.0
|
|
)
|
|
|
|
// Renderer is an implementation of a renderer
|
|
type Renderer struct {
|
|
renderCallback func(surface d2interface.Surface) error
|
|
}
|
|
|
|
// Update updates the screen with the given *ebiten.Image
|
|
func (r *Renderer) Update(screen *ebiten.Image) error {
|
|
err := r.renderCallback(createEbitenSurface(screen))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// Layout returns the renderer screen width and height
|
|
func (r *Renderer) Layout(_, _ int) (width, height int) {
|
|
return screenWidth, screenHeight
|
|
}
|
|
|
|
// CreateRenderer creates an ebiten renderer instance
|
|
func CreateRenderer() (*Renderer, error) {
|
|
result := &Renderer{}
|
|
|
|
config := d2config.Config
|
|
|
|
ebiten.SetCursorMode(ebiten.CursorModeHidden)
|
|
ebiten.SetFullscreen(config.FullScreen)
|
|
ebiten.SetRunnableOnUnfocused(config.RunInBackground)
|
|
ebiten.SetVsyncEnabled(config.VsyncEnabled)
|
|
ebiten.SetMaxTPS(config.TicksPerSecond)
|
|
|
|
return result, nil
|
|
}
|
|
|
|
// GetRendererName returns the name of the renderer
|
|
func (*Renderer) GetRendererName() string {
|
|
return "Ebiten"
|
|
}
|
|
|
|
// SetWindowIcon sets the icon for the window, visible in the chrome of the window
|
|
func (*Renderer) SetWindowIcon(fileName string) {
|
|
_, iconImage, err := ebitenutil.NewImageFromFile(fileName, ebiten.FilterLinear)
|
|
if err == nil {
|
|
ebiten.SetWindowIcon([]image.Image{iconImage})
|
|
}
|
|
}
|
|
|
|
// IsDrawingSkipped returns a bool for whether or not the drawing has been skipped
|
|
func (r *Renderer) IsDrawingSkipped() bool {
|
|
return ebiten.IsDrawingSkipped()
|
|
}
|
|
|
|
// Run initializes the renderer
|
|
func (r *Renderer) Run(f func(surface d2interface.Surface) error, width, height int, title string) error {
|
|
r.renderCallback = f
|
|
|
|
ebiten.SetWindowTitle(title)
|
|
ebiten.SetWindowResizable(true)
|
|
ebiten.SetWindowSize(width, height)
|
|
|
|
return ebiten.RunGame(r)
|
|
}
|
|
|
|
// CreateSurface creates a renderer surface from an existing surface
|
|
func (r *Renderer) CreateSurface(surface d2interface.Surface) (d2interface.Surface, error) {
|
|
result := createEbitenSurface(
|
|
surface.(*ebitenSurface).image,
|
|
surfaceState{
|
|
filter: ebiten.FilterNearest,
|
|
effect: d2enum.DrawEffectNone,
|
|
saturation: defaultSaturation,
|
|
brightness: defaultBrightness,
|
|
skewX: defaultSkewX,
|
|
skewY: defaultSkewY,
|
|
scaleX: defaultScaleX,
|
|
scaleY: defaultScaleY,
|
|
},
|
|
)
|
|
|
|
return result, nil
|
|
}
|
|
|
|
// NewSurface creates a new surface
|
|
func (r *Renderer) NewSurface(width, height int, filter d2enum.Filter) (d2interface.Surface, error) {
|
|
ebitenFilter := d2ToEbitenFilter(filter)
|
|
img, err := ebiten.NewImage(width, height, ebitenFilter)
|
|
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return createEbitenSurface(img), nil
|
|
}
|
|
|
|
// IsFullScreen returns a boolean for whether or not the renderer is currently set to fullscreen
|
|
func (r *Renderer) IsFullScreen() bool {
|
|
return ebiten.IsFullscreen()
|
|
}
|
|
|
|
// SetFullScreen sets the renderer to fullscreen, given a boolean
|
|
func (r *Renderer) SetFullScreen(fullScreen bool) {
|
|
ebiten.SetFullscreen(fullScreen)
|
|
}
|
|
|
|
// SetVSyncEnabled enables vsync, given a boolean
|
|
func (r *Renderer) SetVSyncEnabled(vsync bool) {
|
|
ebiten.SetVsyncEnabled(vsync)
|
|
}
|
|
|
|
// GetVSyncEnabled returns a boolean for whether or not vsync is enabled
|
|
func (r *Renderer) GetVSyncEnabled() bool {
|
|
return ebiten.IsVsyncEnabled()
|
|
}
|
|
|
|
// GetCursorPos returns the current cursor position x,y coordinates
|
|
func (r *Renderer) GetCursorPos() (x, y int) {
|
|
return ebiten.CursorPosition()
|
|
}
|
|
|
|
// CurrentFPS returns the current frames per second of the renderer
|
|
func (r *Renderer) CurrentFPS() float64 {
|
|
return ebiten.CurrentFPS()
|
|
}
|