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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-27 09:35:29 +00:00
OpenDiablo2/d2common/d2fileformats/d2dcc/common_data.go
Ziemas e4c84c4fb9
Direction changes. (#309)
* Take directions in the range of 0-63

* Shift direction handling in animation further back

* Don't need to get the DCC direction here.

Because it was added to animation.

* Check direction is within range
2020-02-22 22:33:58 -05:00

60 lines
2.5 KiB
Go

package d2dcc
var crazyBitTable = []byte{0, 1, 2, 4, 6, 8, 10, 12, 14, 16, 20, 24, 26, 28, 30, 32}
var pixelMaskLookup = []int{0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4}
// Direction lookup tables courtesy of necrolis
var dir4 = []int{0x00, 0x00, 0x00, 0x00, 0x0, 0x00, 0x00, 0x00, 0x01,
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x03, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}
var dir8 = []int{0x04, 0x04, 0x04, 0x04, 0x0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x06, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x03,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04}
var dir16 = []int{0x04, 0x04, 0x08, 0x08, 0x8, 0x08, 0x00, 0x00, 0x00,
0x00, 0x09, 0x09, 0x09, 0x09, 0x05, 0x05, 0x05, 0x05, 0x0A, 0x0A,
0x0A, 0x0A, 0x01, 0x01, 0x01, 0x01, 0x0B, 0x0B, 0x0B, 0x0B, 0x06,
0x06, 0x06, 0x06, 0x0C, 0x0C, 0x0C, 0x0C, 0x02, 0x02, 0x02, 0x02,
0x0D, 0x0D, 0x0D, 0x0D, 0x07, 0x07, 0x07, 0x07, 0x0E, 0x0E, 0x0E,
0x0E, 0x03, 0x03, 0x03, 0x03, 0x0F, 0x0F, 0x0F, 0x0F, 0x04, 0x04}
var dir32 = []int{0x04, 0x10, 0x10, 0x08, 0x8, 0x11, 0x11, 0x00, 0x00,
0x12, 0x12, 0x09, 0x09, 0x13, 0x13, 0x05, 0x05, 0x14, 0x14, 0x0A,
0x0A, 0x15, 0x15, 0x01, 0x01, 0x16, 0x16, 0x0B, 0x0B, 0x17, 0x17,
0x06, 0x06, 0x18, 0x18, 0x0C, 0x0C, 0x19, 0x19, 0x02, 0x02, 0x1A,
0x1A, 0x0D, 0x0D, 0x1B, 0x1B, 0x07, 0x07, 0x1C, 0x1C, 0x0E, 0x0E,
0x1D, 0x1D, 0x03, 0x03, 0x1E, 0x1E, 0x0F, 0x0F, 0x1F, 0x1F, 0x04}
// 64 direction assets don't actually exist? but here it is anyway.
var dir64 = []int{0x04, 0x20, 0x10, 0x21, 0x8, 0x22, 0x11, 0x23, 0x00,
0x24, 0x12, 0x25, 0x09, 0x26, 0x13, 0x27, 0x05, 0x28, 0x14, 0x29,
0x0A, 0x2A, 0x15, 0x2B, 0x01, 0x2C, 0x16, 0x2D, 0x0B, 0x2E, 0x17,
0x2F, 0x06, 0x30, 0x18, 0x31, 0x0C, 0x32, 0x19, 0x33, 0x02, 0x34,
0x1A, 0x35, 0x0D, 0x36, 0x1B, 0x37, 0x07, 0x38, 0x1C, 0x39, 0x0E,
0x3A, 0x1D, 0x3B, 0x03, 0x3C, 0x1E, 0x3D, 0x0F, 0x3E, 0x1F, 0x3F}
func Dir64ToDcc(direction, numDirections int) int {
switch numDirections {
case 4:
return dir4[direction]
case 8:
return dir8[direction]
case 16:
return dir16[direction]
case 32:
return dir32[direction]
case 64:
return dir64[direction]
default:
return 0
}
}