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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 10:26:02 -05:00
OpenDiablo2/OpenDiablo2.Common/Enums
Diego M 443fea069d
Inventory based on hero type (#43)
* (Try to) Render inventory based on initial equipment for each hero type
2018-12-11 02:25:41 -03:00
..
Mobs Fixed more rule validations. Added ImmultableDictionary reference. 2018-12-08 12:52:09 -05:00
eAnimationFrame.cs Initial commit for animation decoding (not finished). Minor fixups. 2018-12-05 22:29:45 -05:00
eArmorType.cs Fixed more rule validations. Added ImmultableDictionary reference. 2018-12-08 12:52:09 -05:00
eButtonType.cs added slot switch in inventory (#41) 2018-12-09 17:12:15 -03:00
eCompositType.cs Initial commit for animation decoding (not finished). Minor fixups. 2018-12-05 22:29:45 -05:00
eDamageTypes.cs Mob and Playerstate (#31) 2018-11-29 21:20:29 -05:00
eDrawEffect.cs Initial commit for animation decoding (not finished). Minor fixups. 2018-12-05 22:29:45 -05:00
eHero.cs Fixed more rule validations. Added ImmultableDictionary reference. 2018-12-08 12:52:09 -05:00
eItemContainerType.cs Inventory based on hero type (#43) 2018-12-11 02:25:41 -03:00
eLevelId.cs Fixed more rule validations. Added ImmultableDictionary reference. 2018-12-08 12:52:09 -05:00
eLevelSubType.cs Fixed enum error. Allow multiple loads of same map id. 2018-11-28 21:26:29 -05:00
eMessageFrameType.cs Inventory based on hero type (#43) 2018-12-11 02:25:41 -03:00
eMobFlags.cs Mob and Playerstate (#31) 2018-11-29 21:20:29 -05:00
eMobMode.cs Initial commit for animation decoding (not finished). Minor fixups. 2018-12-05 22:29:45 -05:00
eMovementType.cs Added move request frame. Inventory and character panels now offset map rendering appropriately. 2018-12-01 15:22:55 -05:00
eMPQFormatVersion.cs Initial commit 2018-11-22 00:18:42 -05:00
ePanelFrameType.cs refactoring of minipanel (#36) 2018-12-07 18:45:23 -05:00
eRenderCellType.cs Minor updates to map engine. 2018-12-10 21:43:06 -05:00
eSceneType.cs Change scene names to enums. Started adding GPL headers and comments. 2018-12-08 09:12:40 -05:00
eSessionType.cs Started work on session manager. Fixed mouse rendering logic. 2018-11-29 23:26:51 -05:00
eStatModifierType.cs Mob and Playerstate (#31) 2018-11-29 21:20:29 -05:00
eTextAlign.cs Added support for label and button text wrappping and alignment. 2018-11-28 23:03:32 -05:00
eWeaponClass.cs Initial commit for animation decoding (not finished). Minor fixups. 2018-12-05 22:29:45 -05:00
eWildBorder.cs Forced 'north' map generation. Blood moore boundaries generated. 2018-12-10 00:24:25 -05:00