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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-29 14:45:58 -04:00
OpenDiablo2/d2networking/d2netpacket/packet_server_closed.go
Stephen Horan 2254e4b2a6
Networking Refactor (#698)
* Networking refactor

* Networking refactor

* Networking refactor

* Networking refactor

* Refactor netpacket for json.Rawmessages as the data type and client side JSON decoder.

* Move game server connection handler to json decoder.

* Move game server connection handler to json decoder.
2020-08-09 20:32:47 -04:00

38 lines
861 B
Go

package d2netpacket
import (
"encoding/json"
"time"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// ServerClosedPacket contains the current time. It is sent by the server
// to inform a client that the server has shut down.
type ServerClosedPacket struct {
TS time.Time `json:"ts"`
}
// CreateServerClosedPacket returns a NetPacket which declares a
// ServerClosedPacket with the current time.
func CreateServerClosedPacket() NetPacket {
serverClosed := ServerClosedPacket{
TS: time.Now(),
}
b, _ := json.Marshal(serverClosed)
return NetPacket{
PacketType: d2netpackettype.ServerClosed,
PacketData: b,
}
}
func UnmarshalServerClosed(packet []byte) (ServerClosedPacket, error) {
var resp ServerClosedPacket
if err := json.Unmarshal(packet, &resp); err != nil {
return resp, err
}
return resp, nil
}