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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-07-01 03:15:23 +00:00
OpenDiablo2/d2networking/d2netpacket/packet_pong.go
Stephen Horan 2254e4b2a6
Networking Refactor (#698)
* Networking refactor

* Networking refactor

* Networking refactor

* Networking refactor

* Refactor netpacket for json.Rawmessages as the data type and client side JSON decoder.

* Move game server connection handler to json decoder.

* Move game server connection handler to json decoder.
2020-08-09 20:32:47 -04:00

40 lines
841 B
Go

package d2netpacket
import (
"encoding/json"
"time"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// PongPacket contains the time at which it was sent and the ID of the
// client. It is sent by the client in response to a Pong packet.
type PongPacket struct {
ID string `json:"id"`
TS time.Time `json:"ts"`
}
// CreatePongPacket returns a NetPacket which declares a PongPacket with
// the current time and given ID.
func CreatePongPacket(id string) NetPacket {
pong := PongPacket{
ID: id,
TS: time.Now(),
}
b, _ := json.Marshal(pong)
return NetPacket{
PacketType: d2netpackettype.Pong,
PacketData: b,
}
}
func UnmarshalPong(packet []byte) (PongPacket, error) {
var resp PongPacket
if err := json.Unmarshal(packet, &resp); err != nil {
return resp, err
}
return resp, nil
}