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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-30 02:55:23 +00:00
OpenDiablo2/OpenDiablo2.Common/Enums
Diego M a3208e26f2 Inventory Slots Management (#32)
Initial Character Panel Work
2018-12-02 16:34:00 -05:00
..
Mobs Mob and Playerstate (#31) 2018-11-29 21:20:29 -05:00
eButtonType.cs Mob and Playerstate (#31) 2018-11-29 21:20:29 -05:00
eDamageTypes.cs Mob and Playerstate (#31) 2018-11-29 21:20:29 -05:00
eHero.cs Added start of game screen. Added game state. 2018-11-23 21:56:30 -05:00
eItemContainerType.cs Inventory Slots Management (#32) 2018-12-02 16:34:00 -05:00
eLevelId.cs Filled out eLevelId enum (#16) 2018-11-25 14:12:25 -05:00
eLevelSubType.cs Fixed enum error. Allow multiple loads of same map id. 2018-11-28 21:26:29 -05:00
eMessageFrameType.cs Added move request frame. Inventory and character panels now offset map rendering appropriately. 2018-12-01 15:22:55 -05:00
eMobFlags.cs Mob and Playerstate (#31) 2018-11-29 21:20:29 -05:00
eMovementType.cs Added move request frame. Inventory and character panels now offset map rendering appropriately. 2018-12-01 15:22:55 -05:00
eMPQFormatVersion.cs Initial commit 2018-11-22 00:18:42 -05:00
ePanelFrameType.cs Basic Character Panel and Inventory Panel drawing (#30) 2018-11-29 19:11:25 -05:00
eRenderCellType.cs Added support for multiple maps. And cached the caches. 2018-11-28 19:28:41 -05:00
eSessionType.cs Started work on session manager. Fixed mouse rendering logic. 2018-11-29 23:26:51 -05:00
eStatModifierType.cs Mob and Playerstate (#31) 2018-11-29 21:20:29 -05:00
eTextAlign.cs Added support for label and button text wrappping and alignment. 2018-11-28 23:03:32 -05:00
eWildBorder.cs Map engine now fully supports multi-map rendering. 2018-11-28 21:20:01 -05:00