mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-17 01:51:14 -05:00
209 lines
6.6 KiB
C#
209 lines
6.6 KiB
C#
using OpenDiablo2.Common.Interfaces;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using SDL2;
|
|
using System.IO;
|
|
using System.Drawing;
|
|
using OpenDiablo2.Common.Models;
|
|
using Autofac;
|
|
|
|
namespace OpenDiablo2.SDL2_
|
|
{
|
|
public sealed class SDL2RenderWindow : IRenderWindow, IRenderTarget, IMouseInfoProvider
|
|
{
|
|
private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
private IntPtr window, renderer;
|
|
private bool running;
|
|
public bool IsRunning => running;
|
|
|
|
public int MouseX { get; internal set; } = 0;
|
|
public int MouseY { get; internal set; } = 0;
|
|
public bool LeftMouseDown { get; internal set; } = false;
|
|
public bool RightMouseDown { get; internal set; } = false;
|
|
|
|
private readonly IMPQProvider mpqProvider;
|
|
private readonly IPaletteProvider paletteProvider;
|
|
|
|
public SDL2RenderWindow(
|
|
IMPQProvider mpqProvider,
|
|
IPaletteProvider paletteProvider
|
|
)
|
|
{
|
|
this.mpqProvider = mpqProvider;
|
|
this.paletteProvider = paletteProvider;
|
|
|
|
SDL.SDL_Init(SDL.SDL_INIT_EVERYTHING);
|
|
if (SDL.SDL_SetHint(SDL.SDL_HINT_RENDER_SCALE_QUALITY, "0") == SDL.SDL_bool.SDL_FALSE)
|
|
throw new ApplicationException($"Unable to Init hinting: {SDL.SDL_GetError()}");
|
|
|
|
window = SDL.SDL_CreateWindow("OpenDiablo2", SDL.SDL_WINDOWPOS_UNDEFINED, SDL.SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL.SDL_WindowFlags.SDL_WINDOW_SHOWN);
|
|
if (window == IntPtr.Zero)
|
|
throw new ApplicationException($"Unable to create SDL Window: {SDL.SDL_GetError()}");
|
|
|
|
renderer = SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED);
|
|
if (renderer == IntPtr.Zero)
|
|
throw new ApplicationException($"Unable to create SDL Window: {SDL.SDL_GetError()}");
|
|
|
|
SDL.SDL_SetRenderDrawBlendMode(renderer, SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
|
|
|
|
SDL.SDL_ShowCursor(0);
|
|
|
|
running = true;
|
|
|
|
}
|
|
public void Dispose()
|
|
{
|
|
SDL.SDL_DestroyRenderer(renderer);
|
|
SDL.SDL_DestroyWindow(window);
|
|
SDL.SDL_Quit();
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
SDL.SDL_RenderClear(renderer);
|
|
|
|
}
|
|
|
|
public void Sync()
|
|
{
|
|
SDL.SDL_RenderPresent(renderer);
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
while (SDL.SDL_PollEvent(out SDL.SDL_Event evt) != 0)
|
|
{
|
|
if (evt.type == SDL.SDL_EventType.SDL_MOUSEMOTION)
|
|
{
|
|
MouseX = evt.motion.x;
|
|
MouseY = evt.motion.y;
|
|
continue;
|
|
}
|
|
|
|
if (evt.type == SDL.SDL_EventType.SDL_QUIT)
|
|
{
|
|
running = false;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Draw(ISprite sprite, Point location)
|
|
{
|
|
sprite.Location = location;
|
|
Draw(sprite);
|
|
}
|
|
|
|
public void Draw(ISprite sprite, int frame)
|
|
{
|
|
sprite.Frame = frame;
|
|
Draw(sprite);
|
|
}
|
|
|
|
public void Draw(ISprite sprite)
|
|
{
|
|
var spr = sprite as SDL2Sprite;
|
|
var loc = spr.GetRenderPoint();
|
|
|
|
var destRect = new SDL.SDL_Rect
|
|
{
|
|
x = loc.X,
|
|
y = loc.Y,
|
|
w = spr.FrameSize.Width,
|
|
h = spr.FrameSize.Height
|
|
};
|
|
SDL.SDL_RenderCopy(renderer, spr.textures[spr.Frame], IntPtr.Zero, ref destRect);
|
|
|
|
}
|
|
|
|
public void Draw(ISprite sprite, int xSegments, int ySegments, int offset)
|
|
{
|
|
var spr = sprite as SDL2Sprite;
|
|
var segSize = xSegments * ySegments;
|
|
|
|
for (var y = 0; y < ySegments; y++)
|
|
{
|
|
for (var x = 0; x < xSegments; x++)
|
|
{
|
|
var textureIndex = x + (y * xSegments) + (offset * xSegments * ySegments);
|
|
if (textureIndex >= spr.textures.Count())
|
|
continue;
|
|
|
|
var destRect = new SDL.SDL_Rect
|
|
{
|
|
x = sprite.Location.X + (x * 256),
|
|
y = sprite.Location.Y + (y * 256) - (int)(spr.FrameSize.Height - spr.source.Frames[textureIndex].Height),
|
|
w = spr.FrameSize.Width,
|
|
h = spr.FrameSize.Height
|
|
};
|
|
SDL.SDL_RenderCopy(renderer, spr.textures[textureIndex], IntPtr.Zero, ref destRect);
|
|
}
|
|
}
|
|
}
|
|
|
|
public ISprite LoadSprite(string resourcePath, string palette) => LoadSprite(resourcePath, palette, Point.Empty);
|
|
public ISprite LoadSprite(string resourcePath, string palette, Point location)
|
|
{
|
|
var result = new SDL2Sprite(ImageSet.LoadFromStream(mpqProvider.GetStream(resourcePath)), renderer)
|
|
{
|
|
CurrentPalette = paletteProvider.PaletteTable[palette],
|
|
Location = location
|
|
};
|
|
return result;
|
|
}
|
|
|
|
public IFont LoadFont(string resourcePath, string palette)
|
|
{
|
|
var result = new SDL2Font(MPQFont.LoadFromStream(mpqProvider.GetStream($"{resourcePath}.DC6"), mpqProvider.GetStream($"{resourcePath}.tbl")), renderer)
|
|
{
|
|
CurrentPalette = paletteProvider.PaletteTable[palette]
|
|
};
|
|
return result;
|
|
}
|
|
|
|
|
|
public ILabel CreateLabel(IFont font)
|
|
{
|
|
var result = new SDL2Label(font, renderer);
|
|
return result;
|
|
}
|
|
|
|
public ILabel CreateLabel(IFont font, string text)
|
|
{
|
|
var result = CreateLabel(font);
|
|
result.Text = text;
|
|
return result;
|
|
}
|
|
|
|
public ILabel CreateLabel(IFont font, Point position, string text)
|
|
{
|
|
var result = new SDL2Label(font, renderer)
|
|
{
|
|
Text = text,
|
|
Position = position
|
|
};
|
|
|
|
return result;
|
|
}
|
|
|
|
public void Draw(ILabel label)
|
|
{
|
|
var lbl = label as SDL2Label;
|
|
var loc = lbl.Position;
|
|
|
|
var destRect = new SDL.SDL_Rect
|
|
{
|
|
x = loc.X,
|
|
y = loc.Y,
|
|
w = lbl.textureSize.Width,
|
|
h = lbl.textureSize.Height
|
|
};
|
|
SDL.SDL_RenderCopy(renderer, lbl.texture, IntPtr.Zero, ref destRect);
|
|
}
|
|
}
|
|
}
|