1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-03 16:57:16 -05:00
OpenDiablo2/OpenDiablo2.Common/Interfaces/IButton.cs
2018-11-26 19:07:46 -05:00

59 lines
1.7 KiB
C#

using System;
using System.Drawing;
namespace OpenDiablo2.Common.Interfaces
{
/// <summary>
/// A callback that is executed the button is activated (clicked).
/// </summary>
public delegate void OnActivateDelegate();
/// <summary>
/// A callback that is executed if the button is toggled.
/// </summary>
/// <param name="isToggled">When enabled, this is true, otherwise false</param>
public delegate void OnToggleDelegate(bool isToggled);
/// <summary>
/// Represents a visual button on the screen.
/// </summary>
public interface IButton : IDisposable
{
/// <summary>
/// Assigning a function to this property will cause that function to be called
/// when a button is pressed.
/// </summary>
OnActivateDelegate OnActivate { get; set; }
/// <summary>
/// If false, the button is visually darkened, and will ignore all user input.
/// </summary>
bool Enabled { get; set; }
/// <summary>
/// The position of the button on the screen.
/// </summary>
Point Location { get; set; }
/// <summary>
/// Assigning a function to this property will cause that function to be called
/// when the button is toggled on or off.
/// </summary>
OnToggleDelegate OnToggle { get; set; }
string Text { get; set; }
/// <summary>
/// Allows the button to update its internal state.
/// Call this in the Update method of your scene.
/// </summary>
void Update();
/// <summary>
/// Renders the button to the screen.
/// Call this in the render method of your scene.
/// </summary>
void Render();
}
}