OpenDiablo2/d2networking/d2netpacket
Ian Ling 3936e01afb Networking bugfixes and cleanup
Make sure connections close properly, without weird error messages
Remove player map entity when a player disconnects from a multiplayer game
Close server properly when host disconnects, handle ServerClose on remote clients
Don't mix JSON decoders and raw TCP writes
Actually handle incoming packets from remote clients
General code cleanup for simplicity and consistency
2020-12-28 13:33:17 -08:00
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d2netpackettype d2networking logger 2020-11-23 14:18:30 +01:00
doc.go delint_d2networking (#599) 2020-07-17 22:11:16 -04:00
net_packet.go d2networking logger 2020-11-23 14:18:30 +01:00
packet_add_player.go Fixed gocritic linter issues 2020-12-23 11:02:58 +01:00
packet_generate_map.go d2networking logger 2020-11-23 14:18:30 +01:00
packet_item_spawn.go d2networking logger 2020-11-23 14:18:30 +01:00
packet_move_player.go d2networking logger 2020-11-23 14:18:30 +01:00
packet_ping.go Networking bugfixes and cleanup 2020-12-28 13:33:17 -08:00
packet_player_cast.go d2networking logger 2020-11-23 14:18:30 +01:00
packet_player_connection_request.go d2networking logger 2020-11-23 14:18:30 +01:00
packet_player_disconnect_request.go d2networking logger 2020-11-23 14:18:30 +01:00
packet_pong.go d2networking logger 2020-11-23 14:18:30 +01:00
packet_save_player.go save act and difficulty. Fixes #866 2020-11-25 11:51:20 +01:00
packet_server_closed.go Networking bugfixes and cleanup 2020-12-28 13:33:17 -08:00
packet_server_full.go d2networking logger 2020-11-23 14:18:30 +01:00
packet_update_server_info.go d2networking logger 2020-11-23 14:18:30 +01:00