OpenDiablo2/d2networking/d2client/d2remoteclient/remote_client_connection.go

234 lines
6.5 KiB
Go

package d2remoteclient
import (
"encoding/json"
"fmt"
"io"
"net"
"strings"
"github.com/google/uuid"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
"github.com/OpenDiablo2/OpenDiablo2/d2networking"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
const logPrefix = "Remote Client"
// RemoteClientConnection is the implementation of ClientConnection
// for a remote client.
type RemoteClientConnection struct {
asset *d2asset.AssetManager
heroState *d2hero.HeroStateFactory
clientListener d2networking.ClientListener // The GameClient
uniqueID string // Unique ID generated on construction
tcpConnection *net.TCPConn // UDP connection to the server
active bool // The connection is currently open
*d2util.Logger
}
// Create constructs a new RemoteClientConnection
// and returns a pointer to it.
func Create(l d2util.LogLevel, asset *d2asset.AssetManager) (*RemoteClientConnection, error) {
heroStateFactory, err := d2hero.NewHeroStateFactory(asset)
if err != nil {
return nil, err
}
result := &RemoteClientConnection{
asset: asset,
heroState: heroStateFactory,
uniqueID: uuid.New().String(),
}
result.Logger = d2util.NewLogger()
result.Logger.SetPrefix(logPrefix)
result.Logger.SetLevel(l)
return result, nil
}
// Open runs serverListener() in a goroutine to continuously read UDP packets.
// It also sends a PlayerConnectionRequestPacket packet to the server (see d2netpacket).
func (r *RemoteClientConnection) Open(connectionString, saveFilePath string) error {
if !strings.Contains(connectionString, ":") {
connectionString += ":6669"
}
tcpAddress, err := net.ResolveTCPAddr("tcp", connectionString)
if err != nil {
return err
}
r.tcpConnection, err = net.DialTCP("tcp", nil, tcpAddress)
if err != nil {
return err
}
r.active = true
go r.serverListener()
r.Infof("Connected to server at %s", r.tcpConnection.RemoteAddr().String())
gameState := r.heroState.LoadHeroState(saveFilePath)
packet, err := d2netpacket.CreatePlayerConnectionRequestPacket(r.GetUniqueID(), gameState)
if err != nil {
r.Errorf("PlayerConnectionRequestPacket: %v", err)
}
err = r.SendPacketToServer(packet)
if err != nil {
r.Errorf("RemoteClientConnection: error sending PlayerConnectionRequestPacket to server.")
return err
}
return nil
}
// Close informs the server that this client has disconnected and sets
// RemoteClientConnection.active to false.
func (r *RemoteClientConnection) Close() error {
r.active = false
pd, err := d2netpacket.CreatePlayerDisconnectRequestPacket(r.GetUniqueID())
if err != nil {
return fmt.Errorf("PlayerDisconnectRequestPacket: %v", err)
}
err = r.SendPacketToServer(pd)
if err != nil {
return err
}
return nil
}
// GetUniqueID returns RemoteClientConnection.uniqueID.
func (r RemoteClientConnection) GetUniqueID() string {
return r.uniqueID
}
// GetConnectionType returns an enum representing the connection type.
// See: d2clientconnectiontype
func (r RemoteClientConnection) GetConnectionType() d2clientconnectiontype.ClientConnectionType {
return d2clientconnectiontype.LANClient
}
// SetClientListener sets RemoteClientConnection.clientListener to the given value.
func (r *RemoteClientConnection) SetClientListener(listener d2networking.ClientListener) {
r.clientListener = listener
}
// SendPacketToServer compresses the JSON encoding of a NetPacket and
// sends it to the server.
func (r *RemoteClientConnection) SendPacketToServer(packet d2netpacket.NetPacket) error {
encoder := json.NewEncoder(r.tcpConnection)
err := encoder.Encode(packet)
if err != nil {
return err
}
return nil
}
// serverListener runs a while loop, reading from the GameServer's TCP
// connection.
func (r *RemoteClientConnection) serverListener() {
decoder := json.NewDecoder(r.tcpConnection)
for {
var packet d2netpacket.NetPacket
err := decoder.Decode(&packet)
if err != nil {
switch err {
case io.EOF:
break // the other side closed the connection
default:
r.Errorf("failed to decode the packet, err: %v\n", err)
}
return // allow the connection to close
}
p, err := r.decodeToPacket(packet.PacketType, string(packet.PacketData))
if err != nil {
r.Errorf("%v %v", packet.PacketType, err)
}
err = r.clientListener.OnPacketReceived(p)
if err != nil {
r.Errorf("%v %v", packet.PacketType, err)
}
}
}
// bytesToJSON reads the packet type, decompresses the packet and returns a JSON string.
// nolint:unused // WIP
func (r *RemoteClientConnection) bytesToJSON(buffer []byte) (string, d2netpackettype.NetPacketType, error) {
packet, err := d2netpacket.UnmarshalNetPacket(buffer)
if err != nil {
return "", 0, err
}
return string(packet.PacketData), packet.PacketType, nil
}
// decodeToPacket unmarshals the JSON string into the correct struct
// and returns a NetPacket declaring that struct.
// nolint:gocyclo,funlen // switch statement on packet type makes sense, no need to change
func (r *RemoteClientConnection) decodeToPacket(
t d2netpackettype.NetPacketType,
data string) (d2netpacket.NetPacket, error) {
var (
np = d2netpacket.NetPacket{}
err error
p interface{}
)
switch t {
case d2netpackettype.GenerateMap:
p, err = d2netpacket.UnmarshalGenerateMap([]byte(data))
case d2netpackettype.MovePlayer:
p, err = d2netpacket.UnmarshalMovePlayer([]byte(data))
case d2netpackettype.UpdateServerInfo:
p, err = d2netpacket.UnmarshalUpdateServerInfo([]byte(data))
case d2netpackettype.AddPlayer:
p, err = d2netpacket.UnmarshalAddPlayer([]byte(data))
case d2netpackettype.CastSkill:
p, err = d2netpacket.UnmarshalCast([]byte(data))
case d2netpackettype.Ping:
p, err = d2netpacket.UnmarshalPing([]byte(data))
case d2netpackettype.PlayerDisconnectionNotification:
p, err = d2netpacket.UnmarshalPlayerDisconnectionRequest([]byte(data))
case d2netpackettype.ServerClosed:
p, err = d2netpacket.UnmarshalServerClosed([]byte(data))
default:
err = fmt.Errorf("RemoteClientConnection: unrecognized packet type: %v", t)
}
if err != nil {
return np, err
}
mp, marshalErr := d2netpacket.MarshalPacket(p)
if marshalErr != nil {
r.Errorf("MarshalPacket: %v", marshalErr)
}
np = d2netpacket.NetPacket{PacketType: t, PacketData: mp}
return np, nil
}