OpenDiablo2/d2core/d2gui/d2gui.go

79 lines
1.4 KiB
Go

package d2gui
import (
"errors"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
)
var (
ErrWasInit = errors.New("gui system is already initialized")
ErrNotInit = errors.New("gui system is not initialized")
)
var singleton *manager
func Initialize() error {
verifyNotInit()
var err error
if singleton, err = createGuiManager(); err != nil {
return err
}
return nil
}
func Render(target d2render.Surface) error {
verifyWasInit()
return singleton.render(target)
}
func Advance(elapsed float64) error {
verifyWasInit()
return singleton.advance(elapsed)
}
func CreateLayout(positionType PositionType) *Layout {
verifyWasInit()
return createLayout(positionType)
}
func SetLayout(layout *Layout) {
verifyWasInit()
singleton.SetLayout(layout)
}
// ShowLoadScreen renders the loading progress screen. The provided progress argument defines the loading animation's state in the range `[0, 1]`, where `0` is initial frame and `1` is the final frame
func ShowLoadScreen(progress float64) {
verifyWasInit()
singleton.showLoadScreen(progress)
}
func HideLoadScreen() {
verifyWasInit()
singleton.hideLoadScreen()
}
func ShowCursor() {
verifyWasInit()
singleton.showCursor()
}
func HideCursor() {
verifyWasInit()
singleton.hideCursor()
}
func verifyWasInit() {
if singleton == nil {
panic(ErrNotInit)
}
}
func verifyNotInit() {
if singleton != nil {
panic(ErrWasInit)
}
}