mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 18:36:12 -05:00
55f8f3ef34
* Filled out eLevelId enum - Added OpenDiablo2.Core.UT unit test project - Added ELevelIdHelper class which contains code that generates the enum from the mpq data - Added a unit test that verifies EngineDataManager works - Added a unit test that runs the ELevelIdHelper generate function - Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq) * Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1 * Added TestConsole TestConsole currently only supports writing the elevelids enum to a file Also, removed elevelids generation unit test * PlayerState and MobState
160 lines
4.5 KiB
C#
160 lines
4.5 KiB
C#
using OpenDiablo2.Common.Enums.Mobs;
|
|
using OpenDiablo2.Common.Interfaces.Mobs;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace OpenDiablo2.Common.Models.Mobs
|
|
{
|
|
public class Stat : StatBase
|
|
{
|
|
protected int Min = 0;
|
|
protected int Max = 0;
|
|
protected int Current = 0; // the current value BEFORE modifiers
|
|
|
|
public bool AllowedToOverflowFromModifiers = false; // if true, can return a value greater than Max
|
|
// if a modifier is increasing the current value
|
|
|
|
public Stat(int min, int max, int current, bool allowedToOverflowFromModifiers)
|
|
{
|
|
Min = min;
|
|
Max = max;
|
|
Current = current;
|
|
AllowedToOverflowFromModifiers = allowedToOverflowFromModifiers;
|
|
}
|
|
|
|
public void AddCurrent(int value)
|
|
{
|
|
Current += value;
|
|
ClampCurrent();
|
|
}
|
|
|
|
public void SetCurrent(int value)
|
|
{
|
|
Current = value;
|
|
ClampCurrent();
|
|
}
|
|
|
|
private void ClampCurrent()
|
|
{
|
|
int currentmax = GetMax();
|
|
int currentmin = GetMin();
|
|
if (Current > currentmax)
|
|
{
|
|
Current = currentmax;
|
|
}
|
|
if (Current < currentmin)
|
|
{
|
|
Current = currentmin;
|
|
}
|
|
}
|
|
|
|
public void AddMax(int value)
|
|
{
|
|
Max += value;
|
|
ClampCurrent();
|
|
}
|
|
|
|
public void SetMax(int value)
|
|
{
|
|
Max = value;
|
|
ClampCurrent();
|
|
}
|
|
|
|
public void AddMin(int value)
|
|
{
|
|
Min += value;
|
|
ClampCurrent();
|
|
}
|
|
|
|
public void SetMin(int value)
|
|
{
|
|
Min = value;
|
|
ClampCurrent();
|
|
}
|
|
|
|
public int GetCurrent()
|
|
{
|
|
int val = Current;
|
|
// take the current value and apply each modifier to it
|
|
// the modifiers are done in priority order
|
|
// OrderedModifierKeys holds the list of priorities in order from highest to lowest
|
|
// highest is operated first
|
|
// Items on the same priority level don't see eachother
|
|
// e.g. if Health is 20 and we have two modifiers with priority 5 that add 50% health,
|
|
// then we would get 20 + 10 + 10, NOT 20 + 10 + 15
|
|
// However, if one of the modifiers now has a different priority, say 4, then we would get
|
|
// 20 + 10 + 15
|
|
foreach(int k in OrderedModifierKeys)
|
|
{
|
|
int newval = val;
|
|
foreach(IStatModifier mod in Modifiers[k])
|
|
{
|
|
if(mod.ModifierType == eStatModifierType.CURRENT)
|
|
{
|
|
newval += mod.GetValue(Min, Max, val);
|
|
}
|
|
}
|
|
val = newval;
|
|
}
|
|
|
|
if (!AllowedToOverflowFromModifiers)
|
|
{
|
|
// if we aren't allowed to go over max, even with modifiers, we must double check
|
|
// that we're within our bounds
|
|
int currentmax = GetMax();
|
|
int currentmin = GetMin();
|
|
if (val > currentmax)
|
|
{
|
|
val = currentmax;
|
|
}
|
|
if (val < currentmin)
|
|
{
|
|
val = currentmin;
|
|
}
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
public int GetMin()
|
|
{
|
|
int val = Min;
|
|
foreach (int k in OrderedModifierKeys)
|
|
{
|
|
int newval = val;
|
|
foreach (IStatModifier mod in Modifiers[k])
|
|
{
|
|
if (mod.ModifierType == eStatModifierType.MIN)
|
|
{
|
|
newval += mod.GetValue(val, Max, Current);
|
|
}
|
|
}
|
|
val = newval;
|
|
}
|
|
return val;
|
|
}
|
|
|
|
public int GetMax()
|
|
{
|
|
int val = Max;
|
|
foreach (int k in OrderedModifierKeys)
|
|
{
|
|
int newval = val;
|
|
foreach (IStatModifier mod in Modifiers[k])
|
|
{
|
|
if (mod.ModifierType == eStatModifierType.MAX)
|
|
{
|
|
newval += mod.GetValue(Min, val, Current);
|
|
}
|
|
}
|
|
val = newval;
|
|
}
|
|
|
|
return val;
|
|
}
|
|
}
|
|
}
|