1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-27 09:35:29 +00:00
OpenDiablo2/d2networking/d2netpacket/packet_item_spawn.go
Brendan Porter ca45be0948
Adds error handling everywhere (#743)
* adds error handling, returns early from funcs where it makes sense

* fixes build errors

* merge ballresin PR with upstream

* adds error handling, returns early from funcs where it makes sense

* fixes build errors

* merge ballresin PR with upstream

Co-authored-by: dknuth <dknuth0101@gmail.com>
2020-09-23 13:30:54 -04:00

44 lines
927 B
Go

package d2netpacket
import (
"encoding/json"
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// SpawnItemPacket contains the data required to create a Item entity
type SpawnItemPacket struct {
X int `json:"x"`
Y int `json:"y"`
Codes []string `json:"codes"`
}
// CreateSpawnItemPacket returns a NetPacket which declares a
// SpawnItemPacket with the data in given parameters.
func CreateSpawnItemPacket(x, y int, codes ...string) NetPacket {
spawnItemPacket := SpawnItemPacket{
X: x,
Y: y,
Codes: codes,
}
b, err := json.Marshal(spawnItemPacket)
if err != nil {
log.Print(err)
}
return NetPacket{
PacketType: d2netpackettype.SpawnItem,
PacketData: b,
}
}
func UnmarshalSpawnItem(packet []byte) (SpawnItemPacket, error) {
var p SpawnItemPacket
if err := json.Unmarshal(packet, &p); err != nil {
return p, err
}
return p, nil
}