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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-19 21:55:24 +00:00
OpenDiablo2/d2core/d2map/d2mapentity
Thomas Christlieb 30b6f0cb4e
first stamina drain implementation (#778)
Bugs: 1. In D2 when Stamina is drained it does not regenerate until you completely stop
2. Stamina Bar does not get red when near the end
2020-10-21 23:25:53 -04:00
..
animated_entity.go Minor edits: debug entity frame bounds, debug spawnmon command (#666) 2020-08-01 19:03:09 -04:00
cast_overlay.go Initial cast overlay implementation. Fix HeroSkill deserialization & map entities processing crashing for remote client. (#766) 2020-10-10 18:47:51 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
factory.go first stamina drain implementation (#778) 2020-10-21 23:25:53 -04:00
item.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
map_entity_test.go Vector method pointers (#621) 2020-07-25 09:36:54 -04:00
map_entity.go replace satori/go.uuid with google/uuid (#747) 2020-09-23 13:30:15 -04:00
missile.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
npc.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
object_init.go remove d2asset singleton (#726) 2020-09-12 16:51:30 -04:00
object.go Removing the rest of the d2data singletons (#742) 2020-09-20 20:30:27 -04:00
player.go first stamina drain implementation (#778) 2020-10-21 23:25:53 -04:00