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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-30 02:55:23 +00:00
OpenDiablo2/OpenDiablo2.Core/ResourceManager.cs

107 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenDiablo2.Common;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Interfaces;
using OpenDiablo2.Common.Models;
namespace OpenDiablo2.Core
{
public sealed class ResourceManager : IResourceManager
{
private readonly IMPQProvider mpqProvider;
private readonly IEngineDataManager engineDataManager;
private Dictionary<string, ImageSet> ImageSets = new Dictionary<string, ImageSet>();
private Dictionary<string, MPQFont> MPQFonts = new Dictionary<string, MPQFont>();
private Dictionary<string, Palette> Palettes = new Dictionary<string, Palette>();
private Dictionary<string, MPQDT1> DTs = new Dictionary<string, MPQDT1>();
private Dictionary<string, MPQCOF> PlayerCOFs = new Dictionary<string, MPQCOF>();
public Dictionary<string, List<AnimationData>> Animations { get; private set; } = new Dictionary<string, List<AnimationData>>();
public ResourceManager(IMPQProvider mpqProvider, IEngineDataManager engineDataManager)
{
this.mpqProvider = mpqProvider;
this.engineDataManager = engineDataManager;
Animations = AnimationData.LoadFromStream(mpqProvider.GetStream(ResourcePaths.AnimationData));
}
public ImageSet GetImageSet(string resourcePath)
{
if (!ImageSets.ContainsKey(resourcePath))
ImageSets[resourcePath] = ImageSet.LoadFromStream(mpqProvider.GetStream(resourcePath));
return ImageSets[resourcePath];
}
public MPQFont GetMPQFont(string resourcePath)
{
if (!MPQFonts.ContainsKey(resourcePath))
MPQFonts[resourcePath] = MPQFont.LoadFromStream(mpqProvider.GetStream($"{resourcePath}.DC6"), mpqProvider.GetStream($"{resourcePath}.tbl"));
return MPQFonts[resourcePath];
}
public MPQDS1 GetMPQDS1(string resourcePath, LevelPreset level, LevelDetail levelDetail, LevelType levelType)
{
var mapName = resourcePath.Replace("data\\global\\tiles\\", "").Replace("\\", "/");
return new MPQDS1(mpqProvider.GetStream(resourcePath), level, levelDetail, levelType, engineDataManager, this)
{
MapFile = resourcePath
};
}
public Palette GetPalette(string paletteFile)
{
if (!Palettes.ContainsKey(paletteFile))
{
var paletteNameParts = paletteFile.Split('\\');
var paletteName = paletteNameParts[paletteNameParts.Count() - 2];
Palettes[paletteFile] = Palette.LoadFromStream(mpqProvider.GetStream(paletteFile), paletteName);
}
return Palettes[paletteFile];
}
public MPQDT1 GetMPQDT1(string resourcePath)
{
if (!DTs.ContainsKey(resourcePath))
DTs[resourcePath] = new MPQDT1(mpqProvider.GetStream(resourcePath));
return DTs[resourcePath];
}
public MPQCOF GetPlayerAnimation(eHero hero, eWeaponClass weaponClass, eMobMode mobMode)
{
var key = $"{hero.ToToken()}{mobMode.ToToken()}{weaponClass.ToToken()}";
if (PlayerCOFs.ContainsKey(key))
return PlayerCOFs[key];
var path = $"{ResourcePaths.PlayerAnimationBase}\\{hero.ToToken()}\\COF\\{hero.ToToken()}{mobMode.ToToken()}{weaponClass.ToToken()}.cof";
var result = MPQCOF.Load(mpqProvider.GetStream(path), Animations, hero, weaponClass, mobMode);
PlayerCOFs[key] = result;
return result;
}
public MPQDCC GetPlayerDCC(MPQCOF.COFLayer cofLayer, eArmorType armorType, Palette palette)
{
byte[] binaryData;
using (var stream = mpqProvider.GetStream(cofLayer.GetDCCPath(armorType)))
{
binaryData = new byte[stream.Length];
stream.Read(binaryData, 0, (int)stream.Length);
}
var result = new MPQDCC(binaryData, palette);
return result;
}
}
}