1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 09:17:17 -05:00
OpenDiablo2/d2common/d2data/animation_data.go
gravestench d6c9748fef
refactored logging in d2loader, d2record, and d2asset (#898)
* refactored logging in d2config, d2record, and d2asset

* asset manager, record manager, and file loader now utilitize d2util.Logger
* added colored logging to d2util.Logger (excluding windows platforms)
* removed mpq file verification from d2config; d2loader handles this
* record loaders now use the record manager's logger for printing info
* added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4`
* added `LogLevel` parameter to config file
* default log level will show errors, warnings, and info log messages
* specifying log level as an argument overrides setting from config file

* fixed log level tests
2020-11-02 21:23:07 -05:00

56 lines
1.6 KiB
Go

package d2data
import (
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils"
)
const (
numCofNameBytes = 8
numFlagBytes = 144
)
// AnimationDataRecord represents a single entry in the animation data dictionary file
type AnimationDataRecord struct {
// COFName is the name of the COF file used for this animation
COFName string
// FramesPerDirection specifies how many frames are in each direction
FramesPerDirection int
// AnimationSpeed represents a value of X where the rate is a ration of (x/255) at 25FPS
AnimationSpeed int
// Flags are used in keyframe triggers
Flags []byte
}
// AnimationData represents all of the animation data records, mapped by the COF index
type AnimationData map[string][]*AnimationDataRecord
// LoadAnimationData loads the animation data table into the global AnimationData dictionary
func LoadAnimationData(rawData []byte) AnimationData {
animdata := make(AnimationData)
streamReader := d2datautils.CreateStreamReader(rawData)
for !streamReader.EOF() {
dataCount := int(streamReader.GetInt32())
for i := 0; i < dataCount; i++ {
cofNameBytes := streamReader.ReadBytes(numCofNameBytes)
data := &AnimationDataRecord{
COFName: strings.ReplaceAll(string(cofNameBytes), string(byte(0)), ""),
FramesPerDirection: int(streamReader.GetInt32()),
AnimationSpeed: int(streamReader.GetInt32()),
}
data.Flags = streamReader.ReadBytes(numFlagBytes)
cofIndex := strings.ToLower(data.COFName)
if _, found := animdata[cofIndex]; !found {
animdata[cofIndex] = make([]*AnimationDataRecord, 0)
}
animdata[cofIndex] = append(animdata[cofIndex], data)
}
}
return animdata
}