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https://github.com/OpenDiablo2/OpenDiablo2
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2e31f3d1ec
* move gold panel
173 lines
4.1 KiB
Go
173 lines
4.1 KiB
Go
package d2ui
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// RenderPriority determines in which order ui elements are drawn.
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// The higher the number the later an element is drawn.
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type RenderPriority int
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// Render priorities that determine the order in which widgets/widgetgroups are
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// rendered. The higher the later it is rendered
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const (
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RenderPriorityBackground RenderPriority = iota
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RenderPrioritySkilltree
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RenderPrioritySkilltreeIcon
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RenderPriorityHeroStatsPanel
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RenderPriorityQuestLog
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RenderPriorityInventory
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RenderPriorityHUDPanel
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RenderPriorityMinipanel
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RenderPriorityHelpPanel
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RenderPriorityForeground
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)
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// Widget defines an object that is a UI widget
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type Widget interface {
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Drawable
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bindManager(ui *UIManager)
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GetManager() (ui *UIManager)
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OnMouseMove(x int, y int)
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OnHoverStart(callback func())
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OnHoverEnd(callback func())
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isHovered() bool
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hoverStart()
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hoverEnd()
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Contains(x, y int) (contained bool)
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}
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// ClickableWidget defines an object that can be clicked
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type ClickableWidget interface {
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Widget
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SetEnabled(enabled bool)
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SetPressed(pressed bool)
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GetEnabled() bool
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GetPressed() bool
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OnActivated(callback func())
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Activate()
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}
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// BaseWidget contains default functionality that all widgets share
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type BaseWidget struct {
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manager *UIManager
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x int
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y int
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width int
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height int
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renderPriority RenderPriority
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visible bool
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hovered bool
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onHoverStartCb func()
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onHoverEndCb func()
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}
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// NewBaseWidget creates a new BaseWidget with defaults
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func NewBaseWidget(manager *UIManager) *BaseWidget {
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return &BaseWidget{
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manager: manager,
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x: 0,
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y: 0,
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width: 0,
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height: 0,
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visible: true,
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renderPriority: RenderPriorityBackground,
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}
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}
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func (b *BaseWidget) bindManager(manager *UIManager) {
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b.manager = manager
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}
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// GetSize returns the size of the widget
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func (b *BaseWidget) GetSize() (width, height int) {
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return b.width, b.height
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}
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// SetPosition sets the position of the widget
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func (b *BaseWidget) SetPosition(x, y int) {
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b.x, b.y = x, y
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}
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// OffsetPosition moves the widget by x and y
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func (b *BaseWidget) OffsetPosition(x, y int) {
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b.x += x
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b.y += y
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}
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// GetPosition returns the position of the widget
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func (b *BaseWidget) GetPosition() (x, y int) {
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return b.x, b.y
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}
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// GetVisible returns whether the widget is visible
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func (b *BaseWidget) GetVisible() (visible bool) {
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return b.visible
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}
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// SetVisible make the widget visible, not visible
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func (b *BaseWidget) SetVisible(visible bool) {
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b.visible = visible
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}
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// GetRenderPriority returns the order in which this widget is rendered
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func (b *BaseWidget) GetRenderPriority() (prio RenderPriority) {
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return b.renderPriority
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}
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// SetRenderPriority sets the order in which this widget is rendered
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func (b *BaseWidget) SetRenderPriority(prio RenderPriority) {
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b.renderPriority = prio
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}
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// OnHoverStart sets a function that is called if the hovering of the widget starts
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func (b *BaseWidget) OnHoverStart(callback func()) {
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b.onHoverStartCb = callback
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}
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// HoverStart is called when the hovering of the widget starts
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func (b *BaseWidget) hoverStart() {
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b.hovered = true
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if b.onHoverStartCb != nil {
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b.onHoverStartCb()
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}
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}
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// OnHoverEnd sets a function that is called if the hovering of the widget ends
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func (b *BaseWidget) OnHoverEnd(callback func()) {
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b.onHoverEndCb = callback
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}
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// hoverEnd is called when the widget hovering ends
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func (b *BaseWidget) hoverEnd() {
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b.hovered = false
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if b.onHoverEndCb != nil {
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b.onHoverEndCb()
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}
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}
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func (b *BaseWidget) isHovered() bool {
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return b.hovered
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}
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// Contains determines whether a given x,y coordinate lands within a Widget
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func (b *BaseWidget) Contains(x, y int) bool {
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wx, wy := b.GetPosition()
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ww, wh := b.GetSize()
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return x >= wx && x <= wx+ww && y >= wy && y <= wy+wh
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}
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// GetManager returns the uiManager
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func (b *BaseWidget) GetManager() (ui *UIManager) {
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return b.manager
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}
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// OnMouseMove is called when the mouse is moved
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func (b *BaseWidget) OnMouseMove(x, y int) {
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if b.Contains(x, y) {
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if !b.isHovered() {
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b.hoverStart()
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}
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} else if b.isHovered() {
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b.hoverEnd()
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}
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}
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