OpenDiablo2/d2networking/d2server/d2udpclientconnection/udp_client_connection.go

61 lines
1.3 KiB
Go

package d2udpclientconnection
import (
"bytes"
"compress/gzip"
"encoding/json"
"net"
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket"
)
type UDPClientConnection struct {
id string
address *net.UDPAddr
udpConnection *net.UDPConn
playerState *d2player.PlayerState
}
func CreateUDPClientConnection(udpConnection *net.UDPConn, id string, address *net.UDPAddr) *UDPClientConnection {
result := &UDPClientConnection{
id: id,
address: address,
udpConnection: udpConnection,
}
return result
}
func (u UDPClientConnection) GetUniqueId() string {
return u.id
}
func (u UDPClientConnection) GetConnectionType() string {
return "Remote Client"
}
func (u *UDPClientConnection) SendPacketToClient(packet d2netpacket.NetPacket) error {
data, err := json.Marshal(packet.PacketData)
if err != nil {
return err
}
var buff bytes.Buffer
buff.WriteByte(byte(packet.PacketType))
writer, _ := gzip.NewWriterLevel(&buff, gzip.BestCompression)
writer.Write(data)
writer.Close()
u.udpConnection.WriteToUDP(buff.Bytes(), u.address)
return nil
}
func (u *UDPClientConnection) SetPlayerState(playerState *d2player.PlayerState) {
u.playerState = playerState
}
func (u *UDPClientConnection) GetPlayerState() *d2player.PlayerState {
return u.playerState
}