1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-29 18:45:23 +00:00
OpenDiablo2/d2core/d2ui/label.go
Maxime Lavigne (malavv) 0a78a1adcc
Centralized usage of Fonts to fix cache #515 (#556)
The split between d2ui and d2asset Font version caused incorrect caching between the two. After looking at d2interface.Font, I saw the d2asset was the most recent and more tightly and cleanly packaged.

I therefore removed the old d2ui.Font and embedded the d2asset version in the d2ui.Label and d2ui.Button.

Looking at the code of d2ui, it would be logical to completly swap it for their d2gui version. But at least for the moment, the d2ui.Button as more functionality since it embeds a Label (instead of a font), and this label now has multiline horizontal alignement.
2020-07-07 20:16:22 -04:00

91 lines
2.0 KiB
Go

package d2ui
import (
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
"image/color"
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
// Label represents a user interface label
type Label struct {
text string
X int
Y int
Alignment d2gui.HorizontalAlign
font d2interface.Font
Color color.Color
}
// CreateLabel creates a new instance of a UI label
func CreateLabel(fontPath, palettePath string) Label {
font, _ := d2asset.LoadFont(fontPath+".tbl", fontPath+".dc6", palettePath)
result := Label{
Alignment: d2gui.HorizontalAlignLeft,
Color: color.White,
font: font,
}
return result
}
// Render draws the label on the screen, respliting the lines to allow for other alignments
func (v *Label) Render(target d2interface.Surface) {
v.font.SetColor(v.Color)
target.PushTranslation(v.X, v.Y)
lines := strings.Split(v.text, "\n")
yOffset := 0
for _, line := range lines {
lw, lh := v.GetTextMetrics(line)
target.PushTranslation(v.getAlignOffset(lw), yOffset)
_ = v.font.RenderText(line, target)
yOffset += lh
target.Pop()
}
target.Pop()
}
// SetPosition moves the label to the specified location
func (v *Label) SetPosition(x, y int) {
v.X = x
v.Y = y
}
// GetSize returns the size of the label
func (v *Label) GetSize() (width, height int) {
return v.font.GetTextMetrics(v.text)
}
// GetTextMetrics returns the width and height of the enclosing rectangle in Pixels.
func (v *Label) GetTextMetrics(text string) (width, height int) {
return v.font.GetTextMetrics(text)
}
// SetText sets the label's text
func (v *Label) SetText(newText string) {
v.text = newText
}
func (v *Label) getAlignOffset(textWidth int) int {
switch v.Alignment {
case d2gui.HorizontalAlignLeft:
return 0
case d2gui.HorizontalAlignCenter:
return -textWidth / 2
case d2gui.HorizontalAlignRight:
return -textWidth
default:
log.Fatal("Invalid Alignment")
return 0
}
}