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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-12 07:16:57 -05:00
OpenDiablo2/d2common/d2enum/object_animation_mode_string2enum.go
Intyre 9e58b134e5
Refactored d2enum (#567)
* Refactored animation mode enum

* More d2enum changes

* Refactored tile enum

* Refactored weapon class enum

* Refactored more enums

* Refactored item event enum

* Fixed init_functions animation mode

* Removed string2enum from MonsterAnimationMode

* Refactored ItemStatCost description

* Last enum lint errors

* Regenerated monster stringer file
2020-07-09 23:12:28 -04:00

41 lines
923 B
Go

// Code generated by "string2enum -samepkg -linecomment -type ObjectAnimationMode -output object_animation_mode_string2enum.go"; DO NOT EDIT.
package d2enum
import "fmt"
// ObjectAnimationModeFromString returns the ObjectAnimationMode enum corresponding to s.
func ObjectAnimationModeFromString(s string) ObjectAnimationMode {
if len(s) == 0 {
return 0
}
for i := range _ObjectAnimationMode_index[:len(_ObjectAnimationMode_index)-1] {
if s == _ObjectAnimationMode_name[_ObjectAnimationMode_index[i]:_ObjectAnimationMode_index[i+1]] {
return ObjectAnimationMode(i)
}
}
panic(fmt.Errorf("unable to locate ObjectAnimationMode enum corresponding to %q", s))
}
func _(s string) {
// Check for duplicate string values in type "ObjectAnimationMode".
switch s {
// 0
case "NU":
// 1
case "OP":
// 2
case "ON":
// 3
case "S1":
// 4
case "S2":
// 5
case "S3":
// 6
case "S4":
// 7
case "S5":
}
}