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https://github.com/OpenDiablo2/OpenDiablo2
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50d40fb5d3
* adding logger implementation to d2common * Adding file loader implementation The file loader works in terms of `Sources` and `Assets`. A `Source` is something like a filesystem that has a cache. An `Asset` is something that implements `io.ReadSeeker` and has a few methods of its own. There are currently `Source` implementations for MPQ archives and for the host filesystem, meaning that one can specify a directory on the host fs to load files from. `Sources` are added to a loader with `loader.AddSource(path)`, where `path` resolves somewhere on disk. In the case that the path points to an MPQ, then an MPQ `Source` is created and added to the loader. If `path` resolves to a directory, then a filesystem source is added. Files are loaded with `loader.Load("data/global/excel/monstats.txt")`, and the sources are searched in the order that they were added. * adding tests for d2common/logger_test.go * adding tests and testdata for d2loader * logger lint fixes, fixed missing test case * minor edits, lint fixes, changes some comments, embedded Logger into Loader * moved d2loader into d2common (I dont think it belonged in d2core) * removed my simple cache implementation in favor of our existing cache in d2common
17 lines
351 B
Go
17 lines
351 B
Go
package asset
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import (
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"io"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset/types"
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)
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// Asset represents a game asset. It has a type, an asset source, a sub-path (within the
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// asset source), and it can read data and seek within the data
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type Asset interface {
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io.ReadSeeker
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Type() types.AssetType
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Source() Source
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Path() string
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}
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