OpenDiablo2/d2core/d2records/monster_levels_loader.go

50 lines
1.3 KiB
Go

package d2records
// MonsterLevels stores the MonsterLevelRecords
type MonsterLevels map[int]*MonsterLevelRecord
// MonsterLevelRecord represents a single row in monlvl.txt
type MonsterLevelRecord struct {
// The level
Level int
// Values for Battle.net
BattleNet monsterDifficultyLevels
// Values for ladder/single player/lan
Ladder monsterDifficultyLevels
}
type monsterDifficultyLevels struct {
Normal monsterLevelValues
Nightmare monsterLevelValues
Hell monsterLevelValues
}
type monsterLevelValues struct {
// DefenseRating AC is calcuated as (MonLvl.txt Ac * Monstats.txt AC) / 100)
DefenseRating int // also known as armor class
// ToHit influences ToHit values for both attacks
// (MonLvl.txt TH * Monstats.txt A1TH
// and MonLvl.txt TH * Monstats.txt A2TH) / 100
AttackRating int
// Hitpoints, influences both minimum and maximum HP
// (MonLvl.txt HP * Monstats.txt minHP) / 100
// and MonLvl.txt HP * Monstats.txt maxHP) / 100
Hitpoints int
// Damage, influences minimum and maximum damage for both attacks
// MonLvl.txt DM * Monstats.txt A1MinD) / 100
// and MonLvl.txt DM * Monstats.txt A1MaxD) / 100
// and MonLvl.txt DM * Monstats.txt A2MinD) / 100
// and MonLvl.txt DM * Monstats.txt A2MaxD) / 100
Damage int
// Experience points,
// the formula is (MonLvl.txt XP * Monstats.txt Exp) / 100
Experience int
}