mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-17 18:06:03 -05:00
131 lines
3.1 KiB
Go
131 lines
3.1 KiB
Go
package d2animdata
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import (
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"errors"
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"fmt"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils"
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)
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const (
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numBlocks = 256
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maxRecordsPerBlock = 67
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byteCountName = 8
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byteCountSpeedPadding = 2
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numEvents = 144
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speedDivisor = 256
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speedBaseFPS = 25
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milliseconds = 1000
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)
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// AnimationData is a representation of the binary data from `data/global/AnimData.d2`
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type AnimationData struct {
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hashTable
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blocks [numBlocks]*block
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entries map[string][]*AnimationDataRecord
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}
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// GetRecordNames returns a slice of all record name strings
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func (ad *AnimationData) GetRecordNames() []string {
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result := make([]string, 0)
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for name := range ad.entries {
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result = append(result, name)
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}
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return result
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}
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// GetRecord returns a single AnimationDataRecord with the given name string. If there is more
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// than one record with the given name string, the last record entry will be returned.
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func (ad *AnimationData) GetRecord(name string) *AnimationDataRecord {
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records := ad.GetRecords(name)
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numRecords := len(records)
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if numRecords < 1 {
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return nil
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}
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return records[numRecords-1]
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}
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// GetRecords returns all records that have the given name string. The AnimData.d2 files have
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// multiple records with the same name, but other values in the record are different.
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func (ad *AnimationData) GetRecords(name string) []*AnimationDataRecord {
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return ad.entries[name]
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}
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// Load loads the data into an AnimationData struct
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func Load(data []byte) (*AnimationData, error) {
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reader := d2datautils.CreateStreamReader(data)
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animdata := &AnimationData{}
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hashIdx := 0
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animdata.entries = make(map[string][]*AnimationDataRecord)
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for blockIdx := range animdata.blocks {
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recordCount := reader.GetUInt32()
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if recordCount > maxRecordsPerBlock {
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return nil, fmt.Errorf("more than %d records in block", maxRecordsPerBlock)
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}
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records := make([]*AnimationDataRecord, recordCount)
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for recordIdx := uint32(0); recordIdx < recordCount; recordIdx++ {
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nameBytes := reader.ReadBytes(byteCountName)
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if nameBytes[byteCountName-1] != byte(0) {
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return nil, errors.New("animdata AnimationDataRecord name missing null terminator byte")
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}
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name := string(nameBytes)
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name = strings.ReplaceAll(name, string(byte(0)), "")
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animdata.hashTable[hashIdx] = hashName(name)
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frames := reader.GetUInt32()
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speed := reader.GetUInt16()
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reader.SkipBytes(byteCountSpeedPadding)
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events := make(map[int]AnimationEvent)
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for eventIdx := 0; eventIdx < numEvents; eventIdx++ {
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event := AnimationEvent(reader.GetByte())
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if event != AnimationEventNone {
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events[eventIdx] = event
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}
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}
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r := &AnimationDataRecord{
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name,
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frames,
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speed,
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events,
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}
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records[recordIdx] = r
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if _, found := animdata.entries[r.name]; !found {
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animdata.entries[r.name] = make([]*AnimationDataRecord, 0)
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}
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animdata.entries[r.name] = append(animdata.entries[r.name], r)
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}
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b := &block{
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recordCount,
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records,
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}
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animdata.blocks[blockIdx] = b
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}
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if reader.GetPosition() != uint64(len(data)) {
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return nil, errors.New("unable to parse animation data")
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}
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return animdata, nil
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}
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