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OpenDiablo2/d2common/d2fileformats/d2dcc/dcc.go
Tim Sarbin 2461142fbd
Minor changes to project layout (#276)
* Minor changes to reduce interdependencies on modules.
2020-01-31 23:18:11 -05:00

41 lines
1.1 KiB
Go

package d2dcc
import (
"errors"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
type DCC struct {
Signature int
Version int
NumberOfDirections int
FramesPerDirection int
Directions []DCCDirection
}
func LoadDCC(fileData []byte) (*DCC, error) {
result := &DCC{}
var bm = d2common.CreateBitMuncher(fileData, 0)
result.Signature = int(bm.GetByte())
if result.Signature != 0x74 {
return nil, errors.New("Signature expected to be 0x74 but it is not.")
}
result.Version = int(bm.GetByte())
result.NumberOfDirections = int(bm.GetByte())
result.FramesPerDirection = int(bm.GetInt32())
if bm.GetInt32() != 1 {
return nil, errors.New("This value isn't 1. It has to be 1.")
}
bm.GetInt32() // TotalSizeCoded
directionOffsets := make([]int, result.NumberOfDirections)
for i := 0; i < result.NumberOfDirections; i++ {
directionOffsets[i] = int(bm.GetInt32())
}
result.Directions = make([]DCCDirection, result.NumberOfDirections)
for i := 0; i < result.NumberOfDirections; i++ {
result.Directions[i] = CreateDCCDirection(d2common.CreateBitMuncher(fileData, directionOffsets[i]*8), *result)
}
return result, nil
}