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OpenDiablo2/d2core/d2records/item_common_loader.go
gravestench 271673851a
Added RecordManager implementation to remove d2datadict singletons (#736)
* Added RecordManager implementation to remove d2datadict singletons

* fix object lookup test
2020-09-19 14:33:40 -04:00

230 lines
6.3 KiB
Go

package d2records
import (
"fmt"
"strconv"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2calculation"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
func loadCommonItems(d *d2txt.DataDictionary, source d2enum.InventoryItemType) (CommonItems, error) {
records := make(CommonItems)
for d.Next() {
record := &ItemCommonRecord{
Source: source,
Name: d.String("name"),
Version: d.Number("version"),
CompactSave: d.Number("compactsave") > 0,
Rarity: d.Number("rarity"),
Spawnable: d.Number("spawnable") > 0,
MinAC: d.Number("minac"),
MaxAC: d.Number("maxac"),
Absorbs: d.Number("absorbs"),
Speed: d.Number("speed"),
RequiredStrength: d.Number("reqstr"),
Block: d.Number("block"),
Durability: d.Number("durability"),
NoDurability: d.Number("nodurability") > 0,
Level: d.Number("level"),
RequiredLevel: d.Number("levelreq"),
Cost: d.Number("cost"),
GambleCost: d.Number("gamble cost"),
Code: d.String("code"),
NameString: d.String("namestr"),
MagicLevel: d.Number("magic lvl"),
AutoPrefix: d.Number("auto prefix"),
AlternateGfx: d.String("alternategfx"),
OpenBetaGfx: d.String("OpenBetaGfx"),
NormalCode: d.String("normcode"),
UberCode: d.String("ubercode"),
UltraCode: d.String("ultracode"),
SpellOffset: d.Number("spelloffset"),
Component: d.Number("component"),
InventoryWidth: d.Number("invwidth"),
InventoryHeight: d.Number("invheight"),
HasInventory: d.Number("hasinv") > 0,
GemSockets: d.Number("gemsockets"),
GemApplyType: d.Number("gemapplytype"),
FlippyFile: d.String("flippyfile"),
InventoryFile: d.String("invfile"),
UniqueInventoryFile: d.String("uniqueinvfile"),
SetInventoryFile: d.String("setinvfile"),
AnimRightArm: d.Number("rArm"),
AnimLeftArm: d.Number("lArm"),
AnimTorso: d.Number("Torso"),
AnimLegs: d.Number("Legs"),
AnimRightShoulderPad: d.Number("rSPad"),
AnimLeftShoulderPad: d.Number("lSPad"),
Useable: d.Number("useable") > 0,
Throwable: d.Number("throwable") > 0,
Stackable: d.Number("stackable") > 0,
MinStack: d.Number("minstack"),
MaxStack: d.Number("maxstack"),
Type: d.String("type"),
Type2: d.String("type2"),
DropSound: d.String("dropsound"),
DropSfxFrame: d.Number("dropsfxframe"),
UseSound: d.String("usesound"),
Unique: d.Number("unique") > 0,
Transparent: d.Number("transparent") > 0,
TransTable: d.Number("transtbl"),
Quivered: d.Number("quivered") > 0,
LightRadius: d.Number("lightradius"),
Belt: d.Number("belt") > 0,
Quest: d.Number("quest"),
MissileType: d.Number("missiletype"),
DurabilityWarning: d.Number("durwarning"),
QuantityWarning: d.Number("qntwarning"),
MinDamage: d.Number("mindam"),
MaxDamage: d.Number("maxdam"),
StrengthBonus: d.Number("StrBonus"),
DexterityBonus: d.Number("DexBonus"),
GemOffset: d.Number("gemoffset"),
BitField1: d.Number("bitfield1"),
Vendors: createItemVendorParams(d),
SourceArt: d.String("Source Art"),
GameArt: d.String("Game Art"),
ColorTransform: d.Number("Transform"),
InventoryColorTransform: d.Number("InvTrans"),
SkipName: d.Number("SkipName") > 0,
NightmareUpgrade: d.String("NightmareUpgrade"),
HellUpgrade: d.String("HellUpgrade"),
Nameable: d.Number("Nameable") > 0,
// weapon params
BarbOneOrTwoHanded: d.Number("1or2handed") > 0,
UsesTwoHands: d.Number("2handed") > 0,
Min2HandDamage: d.Number("2handmindam"),
Max2HandDamage: d.Number("2handmaxdam"),
MinMissileDamage: d.Number("minmisdam"),
MaxMissileDamage: d.Number("maxmisdam"),
MissileSpeed: d.Number("misspeed"),
ExtraRange: d.Number("rangeadder"),
RequiredDexterity: d.Number("reqdex"),
WeaponClass: d.String("wclass"),
WeaponClass2Hand: d.String("2handedwclass"),
HitClass: d.String("hit class"),
SpawnStack: d.Number("spawnstack"),
SpecialFeature: d.String("special"),
QuestDifficultyCheck: d.Number("questdiffcheck") > 0,
PermStoreItem: d.Number("PermStoreItem") > 0,
// misc params
FlavorText: d.String("szFlavorText"),
Transmogrify: d.Number("Transmogrify") > 0,
TransmogCode: d.String("TMogType"),
TransmogMin: d.Number("TMogMin"),
TransmogMax: d.Number("TMogMax"),
AutoBelt: d.Number("autobelt") > 0,
SpellIcon: d.Number("spellicon"),
SpellType: d.Number("pSpell"),
OverlayState: d.String("state"),
CureOverlayStates: [2]string{
d.String("cstate1"),
d.String("cstate2"),
},
EffectLength: d.Number("len"),
UsageStats: createItemUsageStats(d),
SpellDescriptionType: d.Number("spelldesc"),
// 0 = none, 1 = use desc string, 2 = use desc string + calc value
SpellDescriptionString: d.String("spelldescstr"),
SpellDescriptionCalc: d2calculation.CalcString(d.String("spelldesccalc")),
BetterGem: d.String("BetterGem"),
Multibuy: d.Number("multibuy") > 0,
}
records[record.Code] = record
}
if d.Err != nil {
return nil, d.Err
}
return records, nil
}
func createItemVendorParams(d *d2txt.DataDictionary) map[string]*ItemVendorParams {
vs := []string{
"Charsi",
"Gheed",
"Akara",
"Fara",
"Lysander",
"Drognan",
"Hralti",
"Alkor",
"Ormus",
"Elzix",
"Asheara",
"Cain",
"Halbu",
"Jamella",
"Larzuk",
"Malah",
"Drehya",
}
result := make(map[string]*ItemVendorParams)
for _, name := range vs {
wvp := ItemVendorParams{
Min: d.Number(fmt.Sprintf("%s%s", name, "Min")),
Max: d.Number(fmt.Sprintf("%s%s", name, "Max")),
MagicMin: d.Number(fmt.Sprintf("%s%s", name, "MagicMin")),
MagicMax: d.Number(fmt.Sprintf("%s%s", name, "MagicMax")),
MagicLevel: d.Number(fmt.Sprintf("%s%s", name, "MagicLvl")),
}
result[name] = &wvp
}
return result
}
func createItemUsageStats(d *d2txt.DataDictionary) [3]ItemUsageStat {
result := [3]ItemUsageStat{}
for i := 0; i < 3; i++ {
result[i].Stat = d.String("stat" + strconv.Itoa(i))
result[i].Calc = d2calculation.CalcString(d.String("calc" + strconv.Itoa(i)))
}
return result
}