mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-28 22:26:30 -04:00
810b168ebf
* Work in progress on GUI refactor * Remove WIP file * Remove WIP style
87 lines
1.7 KiB
Go
87 lines
1.7 KiB
Go
package d2gui
|
|
|
|
import (
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
|
|
)
|
|
|
|
type Sprite struct {
|
|
widgetBase
|
|
|
|
segmentsX int
|
|
segmentsY int
|
|
frameOffset int
|
|
|
|
animation *d2asset.Animation
|
|
}
|
|
|
|
func createSprite(imagePath, palettePath string) *Sprite {
|
|
sprite := new(Sprite)
|
|
sprite.animation, _ = d2asset.LoadAnimation(imagePath, palettePath)
|
|
sprite.visible = true
|
|
return sprite
|
|
}
|
|
|
|
func (s *Sprite) SetSegmented(segmentsX, segmentsY, frameOffset int) {
|
|
s.segmentsX = segmentsX
|
|
s.segmentsY = segmentsY
|
|
s.frameOffset = frameOffset
|
|
}
|
|
|
|
func (s *Sprite) render(target d2render.Surface) error {
|
|
if s.animation == nil {
|
|
return nil
|
|
}
|
|
|
|
_, height := s.animation.GetCurrentFrameSize()
|
|
target.PushTranslation(0, -height)
|
|
defer target.Pop()
|
|
|
|
if s.segmentsX == 0 && s.segmentsY == 0 {
|
|
return s.animation.Render(target)
|
|
}
|
|
|
|
var currentY int
|
|
for y := 0; y < s.segmentsY; y++ {
|
|
var currentX int
|
|
var maxHeight int
|
|
for x := 0; x < s.segmentsX; x++ {
|
|
if err := s.animation.SetCurrentFrame(x + y*s.segmentsX + s.frameOffset*s.segmentsX*s.segmentsY); err != nil {
|
|
return err
|
|
}
|
|
|
|
target.PushTranslation(s.x+currentX, s.y+currentY)
|
|
err := s.animation.Render(target)
|
|
target.Pop()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
width, height := s.animation.GetCurrentFrameSize()
|
|
maxHeight = d2common.MaxInt(maxHeight, height)
|
|
currentX += width
|
|
}
|
|
|
|
currentY += maxHeight
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (s *Sprite) advance(elapsed float64) error {
|
|
if s.animation == nil {
|
|
return nil
|
|
}
|
|
|
|
return s.animation.Advance(elapsed)
|
|
}
|
|
|
|
func (s *Sprite) getSize() (int, int) {
|
|
if s.animation == nil {
|
|
return 0, 0
|
|
}
|
|
|
|
return s.animation.GetCurrentFrameSize()
|
|
}
|