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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-12 10:40:42 +00:00
OpenDiablo2/d2core/d2inventory/inventory_item_armor.go
gravestench fc87b2be7a
Removing d2datadict singletons (#738)
* Remove weapons, armor, misc, itemCommon, itemTyps datadict singletons

- removed loader calls from d2app
- removed the HeroObjects singleton from `d2core/d2inventory`
- added an InventoryItemFactory in d2inventory
- package-level functions that use data records are now methods of the InventoryItemFactory
- renamed ItemGenerator in d2item to ItemFactory
- package-level functions that use records are now methods of ItemFactory
- d2map.MapEntityFactory now has an item factory instance for creating items
- fixed a bug in unique item record loader where it loaded an empty record
- added a PlayerStateFactory for creating a player state (uses the asset manager)
- updated the test inventory/equipment code in d2player to handle errors from the ItemFactory
- character select and character creation screens have a player state and inventory item factory
- updated item tests to use the item factory

* minor edit

* Removed d2datadict.Experience singleton

added a HeroStatsFactory, much like the other factories. The factory  gets an
asset manager reference in order to use data records.

* removed d2datadict.AutoMagic singleton

* removed d2datadict.AutoMap singleton

* removed d2datadict.BodyLocations singleton

* removed d2datadict.Books singleton

* Removed singletons for level records

- removed loader calls in d2app
- changed type references from d2datadict to d2records
- added a `MapGenerator` in d2mapgen which uses thew asset manager and map engine
- package-level map generation functions are now MapGenerator methods
- `d2datadict.GetLevelDetails(id int)` is now a method of the RecordManager

* remove SkillCalc and MissileCalc singletons

* Removed CharStats and ItemStatCost singletons

- added an ItemStatFactory which uses the asset manager to create stats
- package-level functions for stats in d2item are now StatFactory methods
- changed type references from d2datadict to d2records
- `d2player.GetAllPlayerStates` is now a method of the `PlayerStateFactory`

* Removed DkillDesc and Skills singletons from d2datadict

- removed loader calls from d2app
- diablo2stats.Stat instances are given a reference to the factory for doing record lookups

* update the stats test to use mock a asset manager and stat factory

* fixed diablo2stats tests and diablo2item tests

* removed CompCodes singleton from d2datadict

* remove cubemain singleton from d2datadict

* removed DifficultyLevels singleton from d2datadict

* removed ElemTypes singleton from d2datadict

* removed events.go loader from d2datadict (was unused)

* removed Gems singleton from d2datadict

* removed Hireling and Inventory singletons from d2datadict

* removed MagicPrefix and MagicSuffix singletons from d2datadict

* removed ItemRatios singleton from d2datadict

* removed Missiles singleton from d2datadict

* removed MonModes singleton

* Removed all monster and npc singletons from d2datadict

- MapStamp instances now get a reference to their factory for doing record lookups

* removed SoundEntry and SoundEnviron singletons from d2datadict
2020-09-20 17:52:01 -04:00

69 lines
1.8 KiB
Go

package d2inventory
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
// InventoryItemArmor stores the info of an armor item in the inventory
type InventoryItemArmor struct {
InventorySizeX int `json:"inventorySizeX"`
InventorySizeY int `json:"inventorySizeY"`
InventorySlotX int `json:"inventorySlotX"`
InventorySlotY int `json:"inventorySlotY"`
ItemName string `json:"itemName"`
ItemCode string `json:"itemCode"`
ArmorClass string `json:"armorClass"`
}
// GetArmorClass returns the class of the armor
func (v *InventoryItemArmor) GetArmorClass() string {
if v == nil || v.ItemCode == "" {
return "lit"
}
return v.ArmorClass
}
// InventoryItemName returns the name of the armor
func (v *InventoryItemArmor) InventoryItemName() string {
if v == nil {
return ""
}
return v.ItemName
}
// InventoryItemType returns the item type of the armor
func (v *InventoryItemArmor) InventoryItemType() d2enum.InventoryItemType {
return d2enum.InventoryItemTypeArmor
}
// InventoryGridSize returns the grid size of the armor
func (v *InventoryItemArmor) InventoryGridSize() (sizeX, sizeY int) {
return v.InventorySizeX, v.InventorySizeY
}
// InventoryGridSlot returns the grid slot coordinates of the armor
func (v *InventoryItemArmor) InventoryGridSlot() (slotX, slotY int) {
return v.InventorySlotX, v.InventorySlotY
}
// SetInventoryGridSlot sets the InventorySlotX and InventorySlotY of the armor with the given x and y values
func (v *InventoryItemArmor) SetInventoryGridSlot(x, y int) {
v.InventorySlotX, v.InventorySlotY = x, y
}
// Serialize returns the armor object as a byte array
func (v *InventoryItemArmor) Serialize() []byte {
return []byte{}
}
// GetItemCode returns the item code of the armor
func (v *InventoryItemArmor) GetItemCode() string {
if v == nil {
return ""
}
return v.ItemCode
}