OpenDiablo2/d2app/app.go

786 lines
19 KiB
Go

// Package d2app contains the OpenDiablo2 application shell
package d2app
import (
"bytes"
"container/ring"
"errors"
"fmt"
"image"
"image/gif"
"image/png"
"log"
"os"
"os/signal"
"runtime"
"runtime/pprof"
"strconv"
"strings"
"sync"
"syscall"
"github.com/pkg/profile"
"golang.org/x/image/colornames"
"gopkg.in/alecthomas/kingpin.v2"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2tbl"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
ebiten2 "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2gamescreen"
"github.com/OpenDiablo2/OpenDiablo2/d2networking"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
"github.com/OpenDiablo2/OpenDiablo2/d2script"
)
// these are used for debug print info
const (
fpsX, fpsY = 5, 565
memInfoX, memInfoY = 670, 5
debugLineHeight = 16
errMsgPadding = 20
)
// App represents the main application for the engine
type App struct {
lastTime float64
lastScreenAdvance float64
showFPS bool
timeScale float64
captureState captureState
capturePath string
captureFrames []*image.RGBA
gitBranch string
gitCommit string
asset *d2asset.AssetManager
inputManager d2interface.InputManager
terminal d2interface.Terminal
scriptEngine *d2script.ScriptEngine
audio d2interface.AudioProvider
renderer d2interface.Renderer
screen *d2screen.ScreenManager
ui *d2ui.UIManager
tAllocSamples *ring.Ring
guiManager *d2gui.GuiManager
*Options
}
// Options is used to store all of the app options that can be set with arguments
type Options struct {
printVersion *bool
Debug *bool
profiler *string
Server *d2networking.ServerOptions
}
type bindTerminalEntry struct {
name string
description string
action interface{}
}
const (
bytesToMegabyte = 1024 * 1024
nSamplesTAlloc = 100
debugPopN = 6
)
// Create creates a new instance of the application
func Create(gitBranch, gitCommit string) *App {
return &App{
gitBranch: gitBranch,
gitCommit: gitCommit,
Options: &Options{
Server: &d2networking.ServerOptions{},
},
}
}
func updateNOOP() error {
return nil
}
func (a *App) startDedicatedServer() error {
// hack, for now we need to create the asset manager here
// Attempt to load the configuration file
err := d2config.Load()
if err != nil {
return err
}
asset, err := d2asset.NewAssetManager(d2config.Config)
if err != nil {
return err
}
a.asset = asset
min, max := d2networking.ServerMinPlayers, d2networking.ServerMaxPlayersDefault
maxPlayers := d2math.ClampInt(*a.Options.Server.MaxPlayers, min, max)
srvChanIn := make(chan int)
srvChanLog := make(chan string)
srvErr := d2networking.StartDedicatedServer(a.asset, srvChanIn, srvChanLog, maxPlayers)
if srvErr != nil {
return srvErr
}
c := make(chan os.Signal)
signal.Notify(c, os.Interrupt, syscall.SIGTERM) // This traps Control-c to safely shut down the server
go func() {
<-c
srvChanIn <- d2networking.ServerEventStop
}()
for {
for data := range srvChanLog {
log.Println(data)
}
}
}
func (a *App) loadEngine() error {
// Attempt to load the configuration file
configError := d2config.Load()
// Create our renderer
renderer, err := ebiten.CreateRenderer()
if err != nil {
return err
}
// If we failed to load our config, lets show the boot panic screen
if configError != nil {
return configError
}
// Create the asset manager
asset, err := d2asset.NewAssetManager(d2config.Config)
if err != nil {
return err
}
audio := ebiten2.CreateAudio(asset)
inputManager := d2input.NewInputManager()
term, err := d2term.New(inputManager)
if err != nil {
return err
}
err = asset.BindTerminalCommands(term)
if err != nil {
return err
}
scriptEngine := d2script.CreateScriptEngine()
uiManager := d2ui.NewUIManager(asset, renderer, inputManager, audio)
a.inputManager = inputManager
a.terminal = term
a.scriptEngine = scriptEngine
a.audio = audio
a.renderer = renderer
a.ui = uiManager
a.asset = asset
a.tAllocSamples = createZeroedRing(nSamplesTAlloc)
if a.gitBranch == "" {
a.gitBranch = "Local Build"
}
return nil
}
func (a *App) parseArguments() {
const (
versionArg = "version"
versionShort = 'v'
versionDesc = "Prints the version of the app"
profilerArg = "profile"
profilerDesc = "Profiles the program, one of (cpu, mem, block, goroutine, trace, thread, mutex)"
serverArg = "dedicated"
serverShort = 'd'
serverDesc = "Starts a dedicated server"
playersArg = "players"
playersDesc = "Sets the number of max players for the dedicated server"
)
a.Options.profiler = kingpin.Flag(profilerArg, profilerDesc).String()
a.Options.Server.Dedicated = kingpin.Flag(serverArg, serverDesc).Short(serverShort).Bool()
a.Options.printVersion = kingpin.Flag(versionArg, versionDesc).Short(versionShort).Bool()
a.Options.Server.MaxPlayers = kingpin.Flag(playersArg, playersDesc).Int()
kingpin.Parse()
}
// Run executes the application and kicks off the entire game process
func (a *App) Run() error {
a.parseArguments()
// print version and exit if `--version` was supplied
if *a.Options.printVersion {
fmtVersion := "OpenDiablo2 (%s %s)"
if a.gitBranch == "" {
a.gitBranch = "local"
}
if a.gitCommit == "" {
a.gitCommit = "build"
}
return fmt.Errorf(fmtVersion, a.gitBranch, a.gitCommit)
}
// start profiler if argument was supplied
if len(*a.Options.profiler) > 0 {
profiler := enableProfiler(*a.Options.profiler)
if profiler != nil {
defer profiler.Stop()
}
}
// start the server if `--listen` option was supplied
if *a.Options.Server.Dedicated {
if err := a.startDedicatedServer(); err != nil {
return err
}
}
if err := a.loadEngine(); err != nil {
a.renderer.ShowPanicScreen(err.Error())
return err
}
windowTitle := fmt.Sprintf("OpenDiablo2 (%s)", a.gitBranch)
// If we fail to initialize, we will show the error screen
if err := a.initialize(); err != nil {
if gameErr := a.renderer.Run(updateInitError, updateNOOP, 800, 600,
windowTitle); gameErr != nil {
return gameErr
}
return err
}
a.ToMainMenu()
if err := a.renderer.Run(a.update, a.advance, 800, 600, windowTitle); err != nil {
return err
}
return nil
}
func (a *App) initialize() error {
a.timeScale = 1.0
a.lastTime = d2util.Now()
a.lastScreenAdvance = a.lastTime
a.renderer.SetWindowIcon("d2logo.png")
a.terminal.BindLogger()
terminalActions := [...]bindTerminalEntry{
{"dumpheap", "dumps the heap to pprof/heap.pprof", a.dumpHeap},
{"fullscreen", "toggles fullscreen", a.toggleFullScreen},
{"capframe", "captures a still frame", a.setupCaptureFrame},
{"capgifstart", "captures an animation (start)", a.startAnimationCapture},
{"capgifstop", "captures an animation (stop)", a.stopAnimationCapture},
{"vsync", "toggles vsync", a.toggleVsync},
{"fps", "toggle fps counter", a.toggleFpsCounter},
{"timescale", "set scalar for elapsed time", a.setTimeScale},
{"quit", "exits the game", a.quitGame},
{"screen-gui", "enters the gui playground screen", a.enterGuiPlayground},
{"js", "eval JS scripts", a.evalJS},
}
for idx := range terminalActions {
action := &terminalActions[idx]
if err := a.terminal.BindAction(action.name, action.description, action.action); err != nil {
log.Fatal(err)
}
}
var err error
a.guiManager, err = d2gui.CreateGuiManager(a.asset, a.inputManager)
if err != nil {
return err
}
a.screen = d2screen.NewScreenManager(a.ui, a.guiManager)
config := d2config.Config
a.audio.SetVolumes(config.BgmVolume, config.SfxVolume)
if err := a.loadStrings(); err != nil {
return err
}
a.ui.Initialize()
return nil
}
func (a *App) loadStrings() error {
tablePaths := []string{
d2resource.PatchStringTable,
d2resource.ExpansionStringTable,
d2resource.StringTable,
}
for _, tablePath := range tablePaths {
data, err := a.asset.LoadFile(tablePath)
if err != nil {
return err
}
d2tbl.LoadTextDictionary(data)
}
return nil
}
func (a *App) renderDebug(target d2interface.Surface) {
if !a.showFPS {
return
}
vsyncEnabled := a.renderer.GetVSyncEnabled()
fps := a.renderer.CurrentFPS()
cx, cy := a.renderer.GetCursorPos()
target.PushTranslation(fpsX, fpsY)
target.DrawTextf("vsync:" + strconv.FormatBool(vsyncEnabled) + "\nFPS:" + strconv.Itoa(int(fps)))
target.Pop()
var m runtime.MemStats
runtime.ReadMemStats(&m)
target.PushTranslation(memInfoX, memInfoY)
target.DrawTextf("Alloc " + strconv.FormatInt(int64(m.Alloc)/bytesToMegabyte, 10))
target.PushTranslation(0, debugLineHeight)
target.DrawTextf("TAlloc/s " + strconv.FormatFloat(a.allocRate(m.TotalAlloc, fps), 'f', 2, 64))
target.PushTranslation(0, debugLineHeight)
target.DrawTextf("Pause " + strconv.FormatInt(int64(m.PauseTotalNs/bytesToMegabyte), 10))
target.PushTranslation(0, debugLineHeight)
target.DrawTextf("HeapSys " + strconv.FormatInt(int64(m.HeapSys/bytesToMegabyte), 10))
target.PushTranslation(0, debugLineHeight)
target.DrawTextf("NumGC " + strconv.FormatInt(int64(m.NumGC), 10))
target.PushTranslation(0, debugLineHeight)
target.DrawTextf("Coords " + strconv.FormatInt(int64(cx), 10) + "," + strconv.FormatInt(int64(cy), 10))
target.PopN(debugPopN)
}
func (a *App) renderCapture(target d2interface.Surface) error {
cleanupCapture := func() {
a.captureState = captureStateNone
a.capturePath = ""
a.captureFrames = nil
}
switch a.captureState {
case captureStateFrame:
defer cleanupCapture()
if err := a.doCaptureFrame(target); err != nil {
return err
}
case captureStateGif:
a.doCaptureGif(target)
case captureStateNone:
if len(a.captureFrames) > 0 {
defer cleanupCapture()
if err := a.convertFramesToGif(); err != nil {
return err
}
}
}
return nil
}
func (a *App) render(target d2interface.Surface) {
a.screen.Render(target)
a.ui.Render(target)
if err := a.guiManager.Render(target); err != nil {
return
}
a.renderDebug(target)
if err := a.renderCapture(target); err != nil {
return
}
if err := a.terminal.Render(target); err != nil {
return
}
}
func (a *App) advance() error {
current := d2util.Now()
elapsedUnscaled := current - a.lastTime
elapsed := elapsedUnscaled * a.timeScale
a.lastTime = current
elapsedLastScreenAdvance := (current - a.lastScreenAdvance) * a.timeScale
a.lastScreenAdvance = current
if err := a.screen.Advance(elapsedLastScreenAdvance); err != nil {
return err
}
a.ui.Advance(elapsed)
if err := a.inputManager.Advance(elapsed, current); err != nil {
return err
}
if err := a.guiManager.Advance(elapsed); err != nil {
return err
}
if err := a.terminal.Advance(elapsedUnscaled); err != nil {
return err
}
return nil
}
func (a *App) update(target d2interface.Surface) error {
a.render(target)
if target.GetDepth() > 0 {
return errors.New("detected surface stack leak")
}
return nil
}
func (a *App) allocRate(totalAlloc uint64, fps float64) float64 {
a.tAllocSamples.Value = totalAlloc
a.tAllocSamples = a.tAllocSamples.Next()
deltaAllocPerFrame := float64(totalAlloc-a.tAllocSamples.Value.(uint64)) / nSamplesTAlloc
return deltaAllocPerFrame * fps / bytesToMegabyte
}
func (a *App) dumpHeap() {
if _, err := os.Stat("./pprof/"); os.IsNotExist(err) {
if err := os.Mkdir("./pprof/", 0750); err != nil {
log.Fatal(err)
}
}
fileOut, err := os.Create("./pprof/heap.pprof")
if err != nil {
log.Print(err)
}
if err := pprof.WriteHeapProfile(fileOut); err != nil {
log.Fatal(err)
}
if err := fileOut.Close(); err != nil {
log.Fatal(err)
}
}
func (a *App) evalJS(code string) {
val, err := a.scriptEngine.Eval(code)
if err != nil {
a.terminal.OutputErrorf("%s", err)
return
}
log.Printf("%s", val)
}
func (a *App) toggleFullScreen() {
fullscreen := !a.renderer.IsFullScreen()
a.renderer.SetFullScreen(fullscreen)
a.terminal.OutputInfof("fullscreen is now: %v", fullscreen)
}
func (a *App) setupCaptureFrame(path string) {
a.captureState = captureStateFrame
a.capturePath = path
a.captureFrames = nil
}
func (a *App) doCaptureFrame(target d2interface.Surface) error {
fp, err := os.Create(a.capturePath)
if err != nil {
return err
}
defer func() {
if err := fp.Close(); err != nil {
log.Fatal(err)
}
}()
screenshot := target.Screenshot()
if err := png.Encode(fp, screenshot); err != nil {
return err
}
log.Printf("saved frame to %s", a.capturePath)
return nil
}
func (a *App) doCaptureGif(target d2interface.Surface) {
screenshot := target.Screenshot()
a.captureFrames = append(a.captureFrames, screenshot)
}
func (a *App) convertFramesToGif() error {
fp, err := os.Create(a.capturePath)
if err != nil {
return err
}
defer func() {
if err := fp.Close(); err != nil {
log.Fatal(err)
}
}()
var (
framesTotal = len(a.captureFrames)
framesPal = make([]*image.Paletted, framesTotal)
frameDelays = make([]int, framesTotal)
framesPerCPU = framesTotal / runtime.NumCPU()
)
var waitGroup sync.WaitGroup
for i := 0; i < framesTotal; i += framesPerCPU {
waitGroup.Add(1)
go func(start, end int) {
defer waitGroup.Done()
for j := start; j < end; j++ {
var buffer bytes.Buffer
if err := gif.Encode(&buffer, a.captureFrames[j], nil); err != nil {
panic(err)
}
framePal, err := gif.Decode(&buffer)
if err != nil {
panic(err)
}
framesPal[j] = framePal.(*image.Paletted)
frameDelays[j] = 5
}
}(i, d2math.MinInt(i+framesPerCPU, framesTotal))
}
waitGroup.Wait()
if err := gif.EncodeAll(fp, &gif.GIF{Image: framesPal, Delay: frameDelays}); err != nil {
return err
}
log.Printf("saved animation to %s", a.capturePath)
return nil
}
func (a *App) startAnimationCapture(path string) {
a.captureState = captureStateGif
a.capturePath = path
a.captureFrames = nil
}
func (a *App) stopAnimationCapture() {
a.captureState = captureStateNone
}
func (a *App) toggleVsync() {
vsync := !a.renderer.GetVSyncEnabled()
a.renderer.SetVSyncEnabled(vsync)
a.terminal.OutputInfof("vsync is now: %v", vsync)
}
func (a *App) toggleFpsCounter() {
a.showFPS = !a.showFPS
a.terminal.OutputInfof("fps counter is now: %v", a.showFPS)
}
func (a *App) setTimeScale(timeScale float64) {
if timeScale <= 0 {
a.terminal.OutputErrorf("invalid time scale value")
} else {
a.terminal.OutputInfof("timescale changed from %f to %f", a.timeScale, timeScale)
a.timeScale = timeScale
}
}
func (a *App) quitGame() {
os.Exit(0)
}
func (a *App) enterGuiPlayground() {
a.screen.SetNextScreen(d2gamescreen.CreateGuiTestMain(a.renderer, a.guiManager, a.asset))
}
func createZeroedRing(n int) *ring.Ring {
r := ring.New(n)
for i := 0; i < n; i++ {
r.Value = uint64(0)
r = r.Next()
}
return r
}
func enableProfiler(profileOption string) interface{ Stop() } {
var options []func(*profile.Profile)
switch strings.ToLower(strings.Trim(profileOption, " ")) {
case "cpu":
log.Printf("CPU profiling is enabled.")
options = append(options, profile.CPUProfile)
case "mem":
log.Printf("Memory profiling is enabled.")
options = append(options, profile.MemProfile)
case "block":
log.Printf("Block profiling is enabled.")
options = append(options, profile.BlockProfile)
case "goroutine":
log.Printf("Goroutine profiling is enabled.")
options = append(options, profile.GoroutineProfile)
case "trace":
log.Printf("Trace profiling is enabled.")
options = append(options, profile.TraceProfile)
case "thread":
log.Printf("Thread creation profiling is enabled.")
options = append(options, profile.ThreadcreationProfile)
case "mutex":
log.Printf("Mutex profiling is enabled.")
options = append(options, profile.MutexProfile)
}
options = append(options, profile.ProfilePath("./pprof/"))
if len(options) > 1 {
return profile.Start(options...)
}
return nil
}
func updateInitError(target d2interface.Surface) error {
target.Clear(colornames.Darkred)
target.PushTranslation(errMsgPadding, errMsgPadding)
target.DrawTextf(`Could not find the MPQ files in the directory:
%s\nPlease put the files and re-run the game.`, d2config.Config.MpqPath)
return nil
}
// ToMainMenu forces the game to transition to the Main Menu
func (a *App) ToMainMenu() {
buildInfo := d2gamescreen.BuildInfo{Branch: a.gitBranch, Commit: a.gitCommit}
mainMenu, err := d2gamescreen.CreateMainMenu(a, a.asset, a.renderer, a.inputManager, a.audio, a.ui, buildInfo)
if err != nil {
log.Print(err)
return
}
a.screen.SetNextScreen(mainMenu)
}
// ToSelectHero forces the game to transition to the Select Hero (create character) screen
func (a *App) ToSelectHero(connType d2clientconnectiontype.ClientConnectionType, host string) {
selectHero, err := d2gamescreen.CreateSelectHeroClass(a, a.asset, a.renderer, a.audio, a.ui, connType, host)
if err != nil {
log.Print(err)
return
}
a.screen.SetNextScreen(selectHero)
}
// ToCreateGame forces the game to transition to the Create Game screen
func (a *App) ToCreateGame(filePath string, connType d2clientconnectiontype.ClientConnectionType, host string) {
gameClient, err := d2client.Create(connType, a.asset, a.scriptEngine)
if err != nil {
log.Print(err)
}
if err = gameClient.Open(host, filePath); err != nil {
// https://github.com/OpenDiablo2/OpenDiablo2/issues/805
fmt.Printf("can not connect to the host: %s", host)
}
a.screen.SetNextScreen(d2gamescreen.CreateGame(a, a.asset, a.ui, a.renderer, a.inputManager,
a.audio, gameClient, a.terminal, a.guiManager))
}
// ToCharacterSelect forces the game to transition to the Character Select (load character) screen
func (a *App) ToCharacterSelect(connType d2clientconnectiontype.ClientConnectionType, connHost string) {
characterSelect, err := d2gamescreen.CreateCharacterSelect(a, a.asset, a.renderer, a.inputManager,
a.audio, a.ui, connType, connHost)
if err != nil {
fmt.Printf("unable to create character select screen: %s", err)
}
a.screen.SetNextScreen(characterSelect)
}
// ToMapEngineTest forces the game to transition to the map engine test screen
func (a *App) ToMapEngineTest(region, level int) {
met, err := d2gamescreen.CreateMapEngineTest(region, level, a.asset, a.terminal, a.renderer, a.inputManager, a.audio, a.screen)
if err != nil {
log.Print(err)
return
}
a.screen.SetNextScreen(met)
}
// ToCredits forces the game to transition to the credits screen
func (a *App) ToCredits() {
a.screen.SetNextScreen(d2gamescreen.CreateCredits(a, a.asset, a.renderer, a.ui))
}