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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-17 18:06:03 -05:00
OpenDiablo2/d2core/d2records/player_class_loader.go
gravestench d6c9748fef
refactored logging in d2loader, d2record, and d2asset (#898)
* refactored logging in d2config, d2record, and d2asset

* asset manager, record manager, and file loader now utilitize d2util.Logger
* added colored logging to d2util.Logger (excluding windows platforms)
* removed mpq file verification from d2config; d2loader handles this
* record loaders now use the record manager's logger for printing info
* added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4`
* added `LogLevel` parameter to config file
* default log level will show errors, warnings, and info log messages
* specifying log level as an argument overrides setting from config file

* fixed log level tests
2020-11-02 21:23:07 -05:00

38 lines
666 B
Go

package d2records
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// LoadPlayerClasses loads the PlayerClassRecords into PlayerClasses
func playerClassLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(PlayerClasses)
for d.Next() {
record := &PlayerClassRecord{
Name: d.String("Player Class"),
Code: d.String("Code"),
}
if record.Name == expansionString {
continue
}
records[record.Name] = record
}
if d.Err != nil {
panic(d.Err)
}
if d.Err != nil {
return d.Err
}
r.Logger.Infof("Loaded %d PlayerClass records", len(records))
r.Character.Classes = records
return nil
}