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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-16 01:17:10 -05:00
OpenDiablo2/d2common/d2fileformats/d2dt1/tile.go
Ziemas d0c6cd61dd
Simple LOS pathfinding without walkmesh (#610)
* Reorganize MapEngine

This is already turning into a mess...

* Map engine selects tile index to use

Still very ugly

* Fix subtile flag combination

* Prepare randomly generated base tiles

* Restore collision viewer

* Movement works again, searches for straight paths

Paths are now d2vector slices

* Fix LOS calculation

* Fix test (I think)
2020-07-21 08:50:45 -04:00

19 lines
437 B
Go

package d2dt1
// Tile is a representation of a map tile
type Tile struct {
Direction int32
RoofHeight int16
MaterialFlags MaterialFlags
Height int32
Width int32
Type int32
Style int32
Sequence int32
RarityFrameIndex int32
SubTileFlags [25]SubTileFlags
blockHeaderPointer int32
blockHeaderSize int32
Blocks []Block
}