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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-10 09:50:42 +00:00
OpenDiablo2/d2core/d2scene/select_hero_class.go
ndechiara 1c2b4869a1 Migrate out d2common d2helper d2data modules (#195)
* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00

670 lines
31 KiB
Go

package d2scene
import (
"image"
"image/color"
"github.com/OpenDiablo2/OpenDiablo2/d2core"
"github.com/OpenDiablo2/D2Shared/d2common/d2resource"
"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2corecommon/d2coreinterface"
"github.com/OpenDiablo2/OpenDiablo2/d2audio"
"github.com/OpenDiablo2/D2Shared/d2common"
dh "github.com/OpenDiablo2/D2Shared/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2render/d2ui"
"github.com/hajimehoshi/ebiten"
)
type HeroRenderInfo struct {
Stance d2enum.HeroStance
IdleSprite d2render.Sprite
IdleSelectedSprite d2render.Sprite
ForwardWalkSprite d2render.Sprite
ForwardWalkSpriteOverlay d2render.Sprite
SelectedSprite d2render.Sprite
SelectedSpriteOverlay d2render.Sprite
BackWalkSprite d2render.Sprite
BackWalkSpriteOverlay d2render.Sprite
SelectionBounds image.Rectangle
SelectSfx *d2audio.SoundEffect
DeselectSfx *d2audio.SoundEffect
}
type SelectHeroClass struct {
uiManager *d2ui.Manager
soundManager *d2audio.Manager
fileProvider d2interface.FileProvider
sceneProvider d2coreinterface.SceneProvider
bgImage d2render.Sprite
campfire d2render.Sprite
headingLabel d2ui.Label
heroClassLabel d2ui.Label
heroDesc1Label d2ui.Label
heroDesc2Label d2ui.Label
heroDesc3Label d2ui.Label
heroNameTextbox d2ui.TextBox
heroNameLabel d2ui.Label
heroRenderInfo map[d2enum.Hero]*HeroRenderInfo
selectedHero d2enum.Hero
exitButton d2ui.Button
okButton d2ui.Button
expansionCheckbox d2ui.Checkbox
expansionCharLabel d2ui.Label
hardcoreCheckbox d2ui.Checkbox
hardcoreCharLabel d2ui.Label
}
func CreateSelectHeroClass(
fileProvider d2interface.FileProvider,
sceneProvider d2coreinterface.SceneProvider,
uiManager *d2ui.Manager, soundManager *d2audio.Manager,
) *SelectHeroClass {
result := &SelectHeroClass{
uiManager: uiManager,
sceneProvider: sceneProvider,
fileProvider: fileProvider,
soundManager: soundManager,
heroRenderInfo: make(map[d2enum.Hero]*HeroRenderInfo),
selectedHero: d2enum.HeroNone,
}
return result
}
func (v *SelectHeroClass) loadSprite(path string, palette d2enum.PaletteType) d2render.Sprite {
return d2render.CreateSprite(v.fileProvider.LoadFile(path), d2datadict.Palettes[palette])
}
func (v *SelectHeroClass) Load() []func() {
v.soundManager.PlayBGM(d2resource.BGMTitle)
return []func(){
func() {
v.bgImage = v.loadSprite(d2resource.CharacterSelectBackground, d2enum.Fechar)
v.bgImage.MoveTo(0, 0)
},
func() {
v.headingLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font30, d2enum.Units)
fontWidth, _ := v.headingLabel.GetSize()
v.headingLabel.MoveTo(400-int(fontWidth/2), 17)
v.headingLabel.SetText("Select Hero Class")
v.headingLabel.Alignment = d2ui.LabelAlignCenter
},
func() {
v.heroClassLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font30, d2enum.Units)
v.heroClassLabel.Alignment = d2ui.LabelAlignCenter
v.heroClassLabel.MoveTo(400, 65)
},
func() {
v.heroDesc1Label = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
v.heroDesc1Label.Alignment = d2ui.LabelAlignCenter
v.heroDesc1Label.MoveTo(400, 100)
},
func() {
v.heroDesc2Label = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
v.heroDesc2Label.Alignment = d2ui.LabelAlignCenter
v.heroDesc2Label.MoveTo(400, 115)
},
func() {
v.heroDesc3Label = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
v.heroDesc3Label.Alignment = d2ui.LabelAlignCenter
v.heroDesc3Label.MoveTo(400, 130)
},
func() {
v.campfire = v.loadSprite(d2resource.CharacterSelectCampfire, d2enum.Fechar)
v.campfire.MoveTo(380, 335)
v.campfire.Animate = true
v.campfire.Blend = true
},
func() {
v.exitButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, v.fileProvider, d2common.TranslateString("#970"))
v.exitButton.MoveTo(33, 537)
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
v.uiManager.AddWidget(&v.exitButton)
},
func() {
v.okButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, v.fileProvider, d2common.TranslateString("#971"))
v.okButton.MoveTo(630, 537)
v.okButton.OnActivated(func() { v.onOkButtonClicked() })
v.okButton.SetVisible(false)
v.okButton.SetEnabled(false)
v.uiManager.AddWidget(&v.okButton)
},
func() {
v.heroNameLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
v.heroNameLabel.Alignment = d2ui.LabelAlignLeft
v.heroNameLabel.Color = color.RGBA{216, 196, 128, 255}
v.heroNameLabel.SetText(d2common.TranslateString("#1694"))
v.heroNameLabel.MoveTo(321, 475)
},
func() {
v.heroNameTextbox = d2ui.CreateTextbox(v.fileProvider)
v.heroNameTextbox.MoveTo(318, 493)
v.heroNameTextbox.SetVisible(false)
v.uiManager.AddWidget(&v.heroNameTextbox)
},
func() {
v.expansionCheckbox = d2ui.CreateCheckbox(v.fileProvider, true)
v.expansionCheckbox.MoveTo(318, 526)
v.expansionCheckbox.SetVisible(false)
v.uiManager.AddWidget(&v.expansionCheckbox)
},
func() {
v.expansionCharLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
v.expansionCharLabel.Alignment = d2ui.LabelAlignLeft
v.expansionCharLabel.Color = color.RGBA{216, 196, 128, 255}
v.expansionCharLabel.SetText(d2common.TranslateString("#803"))
v.expansionCharLabel.MoveTo(339, 526)
},
func() {
v.hardcoreCheckbox = d2ui.CreateCheckbox(v.fileProvider, false)
v.hardcoreCheckbox.MoveTo(318, 548)
v.hardcoreCheckbox.SetVisible(false)
v.uiManager.AddWidget(&v.hardcoreCheckbox)
},
func() {
v.hardcoreCharLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
v.hardcoreCharLabel.Alignment = d2ui.LabelAlignLeft
v.hardcoreCharLabel.Color = color.RGBA{216, 196, 128, 255}
v.hardcoreCharLabel.SetText(d2common.TranslateString("#1696"))
v.hardcoreCharLabel.MoveTo(339, 548)
},
func() {
v.heroRenderInfo[d2enum.HeroBarbarian] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2resource.CharacterSelectBarbarianUnselected, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelectBarbarianUnselectedH, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelectBarbarianForwardWalk, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelectBarbarianForwardWalkOverlay, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelectBarbarianSelected, d2enum.Fechar),
d2render.Sprite{},
v.loadSprite(d2resource.CharacterSelectBarbarianBackWalk, d2enum.Fechar),
d2render.Sprite{},
image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}},
v.soundManager.LoadSoundEffect(d2resource.SFXBarbarianSelect),
v.soundManager.LoadSoundEffect(d2resource.SFXBarbarianDeselect),
}
v.heroRenderInfo[d2enum.HeroBarbarian].IdleSprite.MoveTo(400, 330)
v.heroRenderInfo[d2enum.HeroBarbarian].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[d2enum.HeroBarbarian].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330)
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500
v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroBarbarian].SelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[d2enum.HeroBarbarian].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000
v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[d2enum.HeroSorceress] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2resource.CharacterSelecSorceressUnselected, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecSorceressUnselectedH, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecSorceressForwardWalk, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecSorceressForwardWalkOverlay, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecSorceressSelected, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecSorceressSelectedOverlay, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecSorceressBackWalk, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecSorceressBackWalkOverlay, d2enum.Fechar),
image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}},
v.soundManager.LoadSoundEffect(d2resource.SFXSorceressSelect),
v.soundManager.LoadSoundEffect(d2resource.SFXSorceressDeselect),
}
v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.SpecialFrameTime = 2500
v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.SpecialFrameTime = 2500
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300
v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.SpecialFrameTime = 450
v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.SpecialFrameTime = 450
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200
v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[d2enum.HeroNecromancer] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2resource.CharacterSelectNecromancerUnselected, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelectNecromancerUnselectedH, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecNecromancerForwardWalk, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecNecromancerForwardWalkOverlay, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecNecromancerSelected, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecNecromancerSelectedOverlay, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecNecromancerBackWalk, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecNecromancerBackWalkOverlay, d2enum.Fechar),
image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}},
v.soundManager.LoadSoundEffect(d2resource.SFXNecromancerSelect),
v.soundManager.LoadSoundEffect(d2resource.SFXNecromancerDeselect),
}
v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.SpecialFrameTime = 1200
v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.SpecialFrameTime = 1200
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000
v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500
v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[d2enum.HeroPaladin] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2resource.CharacterSelectPaladinUnselected, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelectPaladinUnselectedH, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecPaladinForwardWalk, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecPaladinForwardWalkOverlay, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecPaladinSelected, d2enum.Fechar),
d2render.Sprite{},
v.loadSprite(d2resource.CharacterSelecPaladinBackWalk, d2enum.Fechar),
d2render.Sprite{},
image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}},
v.soundManager.LoadSoundEffect(d2resource.SFXPaladinSelect),
v.soundManager.LoadSoundEffect(d2resource.SFXPaladinDeselect),
}
v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.MoveTo(521, 338)
v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.SpecialFrameTime = 2500
v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.SpecialFrameTime = 2500
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338)
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.SpecialFrameTime = 650
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[d2enum.HeroAmazon] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2resource.CharacterSelectAmazonUnselected, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelectAmazonUnselectedH, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelecAmazonForwardWalk, d2enum.Fechar),
d2render.Sprite{},
v.loadSprite(d2resource.CharacterSelecAmazonSelected, d2enum.Fechar),
d2render.Sprite{},
v.loadSprite(d2resource.CharacterSelecAmazonBackWalk, d2enum.Fechar),
d2render.Sprite{},
image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}},
v.soundManager.LoadSoundEffect(d2resource.SFXAmazonSelect),
v.soundManager.LoadSoundEffect(d2resource.SFXAmazonDeselect),
}
v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.MoveTo(100, 339)
v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.SpecialFrameTime = 2500
v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.SpecialFrameTime = 2500
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.SpecialFrameTime = 1350
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[d2enum.HeroAssassin] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2resource.CharacterSelectAssassinUnselected, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelectAssassinUnselectedH, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelectAssassinForwardWalk, d2enum.Fechar),
d2render.Sprite{},
v.loadSprite(d2resource.CharacterSelectAssassinSelected, d2enum.Fechar),
d2render.Sprite{},
v.loadSprite(d2resource.CharacterSelectAssassinBackWalk, d2enum.Fechar),
d2render.Sprite{},
image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}},
v.soundManager.LoadSoundEffect(d2resource.SFXAssassinSelect),
v.soundManager.LoadSoundEffect(d2resource.SFXAssassinDeselect),
}
v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.MoveTo(231, 365)
v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.SpecialFrameTime = 2500
v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.SpecialFrameTime = 2500
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.SpecialFrameTime = 2500
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[d2enum.HeroDruid] = &HeroRenderInfo{
d2enum.HeroStanceIdle,
v.loadSprite(d2resource.CharacterSelectDruidUnselected, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelectDruidUnselectedH, d2enum.Fechar),
v.loadSprite(d2resource.CharacterSelectDruidForwardWalk, d2enum.Fechar),
d2render.Sprite{},
v.loadSprite(d2resource.CharacterSelectDruidSelected, d2enum.Fechar),
d2render.Sprite{},
v.loadSprite(d2resource.CharacterSelectDruidBackWalk, d2enum.Fechar),
d2render.Sprite{},
image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}},
v.soundManager.LoadSoundEffect(d2resource.SFXDruidSelect),
v.soundManager.LoadSoundEffect(d2resource.SFXDruidDeselect),
}
v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.MoveTo(720, 370)
v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.Animate = true
v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.SpecialFrameTime = 1500
v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.SpecialFrameTime = 1500
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.Animate = true
v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.SpecialFrameTime = 1500
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.Animate = true
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.StopOnLastFrame = true
},
}
}
func (v *SelectHeroClass) Unload() {
for i := range v.heroRenderInfo {
v.heroRenderInfo[i].SelectSfx.Stop()
v.heroRenderInfo[i].DeselectSfx.Stop()
}
v.heroRenderInfo = nil
}
func (v SelectHeroClass) onExitButtonClicked() {
v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager))
}
func (v SelectHeroClass) onOkButtonClicked() {
gameState := d2core.CreateGameState(v.heroNameTextbox.GetText(), v.selectedHero, v.hardcoreCheckbox.GetCheckState())
v.sceneProvider.SetNextScene(CreateGame(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager, gameState))
}
func (v *SelectHeroClass) Render(screen *ebiten.Image) {
v.bgImage.DrawSegments(screen, 4, 3, 0)
v.headingLabel.Draw(screen)
if v.selectedHero != d2enum.HeroNone {
v.heroClassLabel.Draw(screen)
v.heroDesc1Label.Draw(screen)
v.heroDesc2Label.Draw(screen)
v.heroDesc3Label.Draw(screen)
}
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance == d2enum.HeroStanceIdle || heroInfo.Stance == d2enum.HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != d2enum.HeroStanceIdle && heroInfo.Stance != d2enum.HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
v.campfire.Draw(screen)
if v.heroNameTextbox.GetVisible() {
v.heroNameLabel.Draw(screen)
v.expansionCharLabel.Draw(screen)
v.hardcoreCharLabel.Draw(screen)
}
}
func (v *SelectHeroClass) Update(tickTime float64) {
canSelect := true
for _, info := range v.heroRenderInfo {
if info.Stance != d2enum.HeroStanceIdle && info.Stance != d2enum.HeroStanceIdleSelected && info.Stance != d2enum.HeroStanceSelected {
canSelect = false
break
}
}
allIdle := true
for heroType, data := range v.heroRenderInfo {
if allIdle && data.Stance != d2enum.HeroStanceIdle {
allIdle = false
}
v.updateHeroSelectionHover(heroType, canSelect)
}
if v.selectedHero != d2enum.HeroNone && allIdle {
v.selectedHero = d2enum.HeroNone
}
v.heroNameTextbox.Update()
v.okButton.SetEnabled(len(v.heroNameTextbox.GetText()) >= 2)
}
func (v *SelectHeroClass) updateHeroSelectionHover(hero d2enum.Hero, canSelect bool) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case d2enum.HeroStanceApproaching:
if renderInfo.ForwardWalkSprite.OnLastFrame() {
renderInfo.Stance = d2enum.HeroStanceSelected
renderInfo.SelectedSprite.ResetAnimation()
if renderInfo.SelectedSpriteOverlay.IsValid() {
renderInfo.SelectedSpriteOverlay.ResetAnimation()
}
}
return
case d2enum.HeroStanceRetreating:
if renderInfo.BackWalkSprite.OnLastFrame() {
renderInfo.Stance = d2enum.HeroStanceIdle
renderInfo.IdleSprite.ResetAnimation()
}
return
}
if !canSelect {
return
}
if renderInfo.Stance == d2enum.HeroStanceSelected {
return
}
mouseX := v.uiManager.CursorX
mouseY := v.uiManager.CursorY
b := renderInfo.SelectionBounds
mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y)
if mouseHover && v.uiManager.CursorButtonPressed(d2ui.CursorButtonLeft) {
v.heroNameTextbox.SetVisible(true)
v.okButton.SetVisible(true)
v.expansionCheckbox.SetVisible(true)
v.hardcoreCheckbox.SetVisible(true)
renderInfo.Stance = d2enum.HeroStanceApproaching
renderInfo.ForwardWalkSprite.ResetAnimation()
if renderInfo.ForwardWalkSpriteOverlay.IsValid() {
renderInfo.ForwardWalkSpriteOverlay.ResetAnimation()
}
for _, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != d2enum.HeroStanceSelected {
continue
}
heroInfo.SelectSfx.Stop()
heroInfo.DeselectSfx.Play()
heroInfo.Stance = d2enum.HeroStanceRetreating
heroInfo.BackWalkSprite.ResetAnimation()
if heroInfo.BackWalkSpriteOverlay.IsValid() {
heroInfo.BackWalkSpriteOverlay.ResetAnimation()
}
}
v.selectedHero = hero
v.updateHeroText()
renderInfo.SelectSfx.Play()
return
}
if mouseHover && renderInfo.Stance != d2enum.HeroStanceIdleSelected {
renderInfo.IdleSelectedSprite.LastFrameTime = renderInfo.IdleSprite.LastFrameTime
renderInfo.IdleSelectedSprite.Frame = renderInfo.IdleSprite.Frame
renderInfo.Stance = d2enum.HeroStanceIdleSelected
} else if !mouseHover && renderInfo.Stance != d2enum.HeroStanceIdle {
renderInfo.IdleSprite.LastFrameTime = renderInfo.IdleSelectedSprite.LastFrameTime
renderInfo.IdleSprite.Frame = renderInfo.IdleSelectedSprite.Frame
renderInfo.Stance = d2enum.HeroStanceIdle
}
if v.selectedHero == d2enum.HeroNone && mouseHover {
v.selectedHero = hero
v.updateHeroText()
}
}
func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero d2enum.Hero) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case d2enum.HeroStanceIdle:
renderInfo.IdleSprite.Draw(screen)
case d2enum.HeroStanceIdleSelected:
renderInfo.IdleSelectedSprite.Draw(screen)
case d2enum.HeroStanceApproaching:
renderInfo.ForwardWalkSprite.Draw(screen)
if renderInfo.ForwardWalkSpriteOverlay.IsValid() {
renderInfo.ForwardWalkSpriteOverlay.Draw(screen)
}
case d2enum.HeroStanceSelected:
renderInfo.SelectedSprite.Draw(screen)
if renderInfo.SelectedSpriteOverlay.IsValid() {
renderInfo.SelectedSpriteOverlay.Draw(screen)
}
case d2enum.HeroStanceRetreating:
renderInfo.BackWalkSprite.Draw(screen)
if renderInfo.BackWalkSpriteOverlay.IsValid() {
renderInfo.BackWalkSpriteOverlay.Draw(screen)
}
}
}
func (v *SelectHeroClass) updateHeroText() {
switch v.selectedHero {
case d2enum.HeroNone:
return
case d2enum.HeroBarbarian:
v.heroClassLabel.SetText(d2common.TranslateString("partycharbar"))
v.setDescLabels("#1709")
case d2enum.HeroNecromancer:
v.heroClassLabel.SetText(d2common.TranslateString("partycharnec"))
v.setDescLabels("#1704")
case d2enum.HeroPaladin:
v.heroClassLabel.SetText(d2common.TranslateString("partycharpal"))
v.setDescLabels("#1711")
case d2enum.HeroAssassin:
v.heroClassLabel.SetText(d2common.TranslateString("partycharass"))
v.setDescLabels("#305")
case d2enum.HeroSorceress:
v.heroClassLabel.SetText(d2common.TranslateString("partycharsor"))
v.setDescLabels("#1710")
case d2enum.HeroAmazon:
v.heroClassLabel.SetText(d2common.TranslateString("partycharama"))
v.setDescLabels("#1698")
case d2enum.HeroDruid:
v.heroClassLabel.SetText(d2common.TranslateString("partychardru"))
v.setDescLabels("#304")
}
/*
if (selectedHero == null)
return;
switch (selectedHero.Value)
{
}
heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65);
heroDesc1Label.Location = new Point(400 - (heroDesc1Label.TextArea.Width / 2), 100);
heroDesc2Label.Location = new Point(400 - (heroDesc2Label.TextArea.Width / 2), 115);
heroDesc3Label.Location = new Point(400 - (heroDesc3Label.TextArea.Width / 2), 130);
*/
}
func (v *SelectHeroClass) setDescLabels(descKey string) {
heroDesc := d2common.TranslateString(descKey)
parts := dh.SplitIntoLinesWithMaxWidth(heroDesc, 37)
if len(parts) > 1 {
v.heroDesc1Label.SetText(parts[0])
} else {
v.heroDesc1Label.SetText("")
}
if len(parts) > 1 {
v.heroDesc2Label.SetText(parts[1])
} else {
v.heroDesc2Label.SetText("")
}
if len(parts) > 2 {
v.heroDesc3Label.SetText(parts[2])
} else {
v.heroDesc3Label.SetText("")
}
}