mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-16 09:25:57 -05:00
324 lines
13 KiB
Go
324 lines
13 KiB
Go
package d2records
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import (
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"fmt"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2calculation/d2parser"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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// LoadSkills loads skills.txt file contents into a skill record map
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//nolint:funlen // Makes no sense to split
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func skillDetailsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(map[int]*SkillRecord)
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parser := d2parser.New()
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for d.Next() {
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name := d.String("skill")
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parser.SetCurrentReference("skill", name)
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anim, err := animToEnum(d.String("anim"))
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if err != nil {
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return err
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}
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record := &SkillRecord{
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Skill: d.String("skill"),
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ID: d.Number("Id"),
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Charclass: d.String("charclass"),
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Skilldesc: d.String("skilldesc"),
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Srvstfunc: d.Number("srvstfunc"),
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Srvdofunc: d.Number("srvdofunc"),
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Prgstack: d.Bool("prgstack"),
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Srvprgfunc1: d.Number("srvprgfunc1"),
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Srvprgfunc2: d.Number("srvprgfunc2"),
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Srvprgfunc3: d.Number("srvprgfunc3"),
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Prgcalc1: parser.Parse(d.String("prgcalc1")),
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Prgcalc2: parser.Parse(d.String("prgcalc2")),
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Prgcalc3: parser.Parse(d.String("prgcalc3")),
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Prgdam: d.Number("prgdam"),
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Srvmissile: d.String("srvmissile"),
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Decquant: d.Bool("decquant"),
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Lob: d.Bool("lob"),
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Srvmissilea: d.String("srvmissilea"),
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Srvmissileb: d.String("srvmissileb"),
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Srvmissilec: d.String("srvmissilec"),
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Srvoverlay: d.String("srvoverlay"),
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Aurafilter: d.Number("aurafilter"),
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Aurastate: d.String("aurastate"),
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Auratargetstate: d.String("auratargetstate"),
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Auralencalc: parser.Parse(d.String("auralencalc")),
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Aurarangecalc: parser.Parse(d.String("aurarangecalc")),
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Aurastat1: d.String("aurastat1"),
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Aurastatcalc1: parser.Parse(d.String("aurastatcalc1")),
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Aurastat2: d.String("aurastat2"),
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Aurastatcalc2: parser.Parse(d.String("aurastatcalc2")),
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Aurastat3: d.String("aurastat3"),
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Aurastatcalc3: parser.Parse(d.String("aurastatcalc3")),
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Aurastat4: d.String("aurastat4"),
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Aurastatcalc4: parser.Parse(d.String("aurastatcalc4")),
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Aurastat5: d.String("aurastat5"),
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Aurastatcalc5: parser.Parse(d.String("aurastatcalc5")),
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Aurastat6: d.String("aurastat6"),
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Aurastatcalc6: parser.Parse(d.String("aurastatcalc6")),
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Auraevent1: d.String("auraevent1"),
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Auraeventfunc1: d.Number("auraeventfunc1"),
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Auraevent2: d.String("auraevent2"),
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Auraeventfunc2: d.Number("auraeventfunc2"),
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Auraevent3: d.String("auraevent3"),
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Auraeventfunc3: d.Number("auraeventfunc3"),
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Auratgtevent: d.String("auratgtevent"),
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Auratgteventfunc: d.String("auratgteventfunc"),
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Passivestate: d.String("passivestate"),
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Passiveitype: d.String("passiveitype"),
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Passivestat1: d.String("passivestat1"),
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Passivecalc1: parser.Parse(d.String("passivecalc1")),
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Passivestat2: d.String("passivestat2"),
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Passivecalc2: parser.Parse(d.String("passivecalc2")),
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Passivestat3: d.String("passivestat3"),
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Passivecalc3: parser.Parse(d.String("passivecalc3")),
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Passivestat4: d.String("passivestat4"),
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Passivecalc4: parser.Parse(d.String("passivecalc4")),
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Passivestat5: d.String("passivestat5"),
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Passivecalc5: parser.Parse(d.String("passivecalc5")),
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Passiveevent: d.String("passiveevent"),
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Passiveeventfunc: d.String("passiveeventfunc"),
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Summon: d.String("summon"),
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Pettype: d.String("pettype"),
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Petmax: parser.Parse(d.String("petmax")),
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Summode: d.String("summode"),
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Sumskill1: d.String("sumskill1"),
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Sumsk1calc: parser.Parse(d.String("sumsk1calc")),
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Sumskill2: d.String("sumskill2"),
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Sumsk2calc: parser.Parse(d.String("sumsk2calc")),
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Sumskill3: d.String("sumskill3"),
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Sumsk3calc: parser.Parse(d.String("sumsk3calc")),
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Sumskill4: d.String("sumskill4"),
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Sumsk4calc: parser.Parse(d.String("sumsk4calc")),
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Sumskill5: d.String("sumskill5"),
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Sumsk5calc: parser.Parse(d.String("sumsk5calc")),
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Sumumod: d.Number("sumumod"),
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Sumoverlay: d.String("sumoverlay"),
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Stsuccessonly: d.Bool("stsuccessonly"),
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Stsound: d.String("stsound"),
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Stsoundclass: d.String("stsoundclass"),
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Stsounddelay: d.Bool("stsounddelay"),
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Weaponsnd: d.Bool("weaponsnd"),
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Dosound: d.String("dosound"),
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DosoundA: d.String("dosound a"),
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DosoundB: d.String("dosound b"),
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Tgtoverlay: d.String("tgtoverlay"),
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Tgtsound: d.String("tgtsound"),
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Prgoverlay: d.String("prgoverlay"),
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Prgsound: d.String("prgsound"),
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Castoverlay: d.String("castoverlay"),
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Cltoverlaya: d.String("cltoverlaya"),
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Cltoverlayb: d.String("cltoverlayb"),
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Cltstfunc: d.Number("cltstfunc"),
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Cltdofunc: d.Number("cltdofunc"),
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Cltprgfunc1: d.Number("cltprgfunc1"),
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Cltprgfunc2: d.Number("cltprgfunc2"),
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Cltprgfunc3: d.Number("cltprgfunc3"),
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Cltmissile: d.String("cltmissile"),
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Cltmissilea: d.String("cltmissilea"),
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Cltmissileb: d.String("cltmissileb"),
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Cltmissilec: d.String("cltmissilec"),
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Cltmissiled: d.String("cltmissiled"),
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Cltcalc1: parser.Parse(d.String("cltcalc1")),
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Cltcalc2: parser.Parse(d.String("cltcalc2")),
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Cltcalc3: parser.Parse(d.String("cltcalc3")),
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Warp: d.Bool("warp"),
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Immediate: d.Bool("immediate"),
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Enhanceable: d.Bool("enhanceable"),
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Attackrank: d.Number("attackrank"),
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Noammo: d.Bool("noammo"),
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Range: d.String("range"),
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Weapsel: d.Number("weapsel"),
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Itypea1: d.String("itypea1"),
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Itypea2: d.String("itypea2"),
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Itypea3: d.String("itypea3"),
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Etypea1: d.String("etypea1"),
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Etypea2: d.String("etypea2"),
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Itypeb1: d.String("itypeb1"),
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Itypeb2: d.String("itypeb2"),
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Itypeb3: d.String("itypeb3"),
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Etypeb1: d.String("etypeb1"),
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Etypeb2: d.String("etypeb2"),
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Anim: anim,
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Seqtrans: d.String("seqtrans"),
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Monanim: d.String("monanim"),
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Seqnum: d.Number("seqnum"),
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Seqinput: d.Number("seqinput"),
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Durability: d.Bool("durability"),
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UseAttackRate: d.Bool("UseAttackRate"),
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LineOfSight: d.Number("LineOfSight"),
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TargetableOnly: d.Bool("TargetableOnly"),
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SearchEnemyXY: d.Bool("SearchEnemyXY"),
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SearchEnemyNear: d.Bool("SearchEnemyNear"),
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SearchOpenXY: d.Bool("SearchOpenXY"),
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SelectProc: d.Number("SelectProc"),
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TargetCorpse: d.Bool("TargetCorpse"),
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TargetPet: d.Bool("TargetPet"),
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TargetAlly: d.Bool("TargetAlly"),
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TargetItem: d.Bool("TargetItem"),
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AttackNoMana: d.Bool("AttackNoMana"),
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TgtPlaceCheck: d.Bool("TgtPlaceCheck"),
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ItemEffect: d.Number("ItemEffect"),
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ItemCltEffect: d.Number("ItemCltEffect"),
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ItemTgtDo: d.Number("ItemTgtDo"),
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ItemTarget: d.Number("ItemTarget"),
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ItemCheckStart: d.Bool("ItemCheckStart"),
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ItemCltCheckStart: d.Bool("ItemCltCheckStart"),
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ItemCastSound: d.String("ItemCastSound"),
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ItemCastOverlay: d.String("ItemCastOverlay"),
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Skpoints: parser.Parse(d.String("skpoints")),
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Reqlevel: d.Number("reqlevel"),
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Maxlvl: d.Number("maxlvl"),
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Reqstr: d.Number("reqstr"),
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Reqdex: d.Number("reqdex"),
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Reqint: d.Number("reqint"),
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Reqvit: d.Number("reqvit"),
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Reqskill1: d.String("reqskill1"),
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Reqskill2: d.String("reqskill2"),
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Reqskill3: d.String("reqskill3"),
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Restrict: d.Number("restrict"),
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State1: d.String("State1"),
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State2: d.String("State2"),
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State3: d.String("State3"),
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Delay: d.Number("delay"),
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Leftskill: d.Bool("leftskill"),
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Repeat: d.Bool("repeat"),
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Checkfunc: d.Number("checkfunc"),
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Nocostinstate: d.Bool("nocostinstate"),
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Usemanaondo: d.Bool("usemanaondo"),
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Startmana: d.Number("startmana"),
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Minmana: d.Number("minmana"),
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Manashift: d.Number("manashift"),
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Mana: d.Number("mana"),
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Lvlmana: d.Number("lvlmana"),
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Interrupt: d.Bool("interrupt"),
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InTown: d.Bool("InTown"),
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Aura: d.Bool("aura"),
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Periodic: d.Bool("periodic"),
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Perdelay: parser.Parse(d.String("perdelay")),
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Finishing: d.Bool("finishing"),
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Passive: d.Bool("passive"),
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Progressive: d.Bool("progressive"),
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General: d.Bool("general"),
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Scroll: d.Bool("scroll"),
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Calc1: parser.Parse(d.String("calc1")),
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Calc2: parser.Parse(d.String("calc2")),
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Calc3: parser.Parse(d.String("calc3")),
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Calc4: parser.Parse(d.String("calc4")),
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Param1: d.Number("Param1"),
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Param2: d.Number("Param2"),
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Param3: d.Number("Param3"),
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Param4: d.Number("Param4"),
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Param5: d.Number("Param5"),
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Param6: d.Number("Param6"),
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Param7: d.Number("Param7"),
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Param8: d.Number("Param8"),
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InGame: d.Bool("InGame"),
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ToHit: d.Number("ToHit"),
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LevToHit: d.Number("LevToHit"),
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ToHitCalc: parser.Parse(d.String("ToHitCalc")),
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ResultFlags: d.Number("ResultFlags"),
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HitFlags: d.Number("HitFlags"),
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HitClass: d.Number("HitClass"),
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Kick: d.Bool("Kick"),
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HitShift: d.Number("HitShift"),
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SrcDam: d.Number("SrcDam"),
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MinDam: d.Number("MinDam"),
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MinLevDam1: d.Number("MinLevDam1"),
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MinLevDam2: d.Number("MinLevDam2"),
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MinLevDam3: d.Number("MinLevDam3"),
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MinLevDam4: d.Number("MinLevDam4"),
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MinLevDam5: d.Number("MinLevDam5"),
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MaxDam: d.Number("MaxDam"),
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MaxLevDam1: d.Number("MaxLevDam1"),
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MaxLevDam2: d.Number("MaxLevDam2"),
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MaxLevDam3: d.Number("MaxLevDam3"),
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MaxLevDam4: d.Number("MaxLevDam4"),
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MaxLevDam5: d.Number("MaxLevDam5"),
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DmgSymPerCalc: parser.Parse(d.String("DmgSymPerCalc")),
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EType: d.String("EType"),
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EMin: d.Number("EMin"),
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EMinLev1: d.Number("EMinLev1"),
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EMinLev2: d.Number("EMinLev2"),
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EMinLev3: d.Number("EMinLev3"),
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EMinLev4: d.Number("EMinLev4"),
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EMinLev5: d.Number("EMinLev5"),
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EMax: d.Number("EMax"),
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EMaxLev1: d.Number("EMaxLev1"),
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EMaxLev2: d.Number("EMaxLev2"),
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EMaxLev3: d.Number("EMaxLev3"),
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EMaxLev4: d.Number("EMaxLev4"),
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EMaxLev5: d.Number("EMaxLev5"),
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EDmgSymPerCalc: parser.Parse(d.String("EDmgSymPerCalc")),
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ELen: d.Number("ELen"),
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ELevLen1: d.Number("ELevLen1"),
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ELevLen2: d.Number("ELevLen2"),
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ELevLen3: d.Number("ELevLen3"),
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ELenSymPerCalc: parser.Parse(d.String("ELenSymPerCalc")),
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Aitype: d.Number("aitype"),
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Aibonus: d.Number("aibonus"),
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CostMult: d.Number("cost mult"),
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CostAdd: d.Number("cost add"),
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}
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records[record.ID] = record
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}
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if d.Err != nil {
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return d.Err
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}
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r.Skill.Details = records
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r.Debugf("Loaded %d Skill records", len(records))
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return nil
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}
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func animToEnum(anim string) (d2enum.PlayerAnimationMode, error) {
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switch anim {
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case "SC":
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return d2enum.PlayerAnimationModeCast, nil
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case "TH":
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return d2enum.PlayerAnimationModeThrow, nil
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case "KK":
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return d2enum.PlayerAnimationModeKick, nil
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case "SQ":
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return d2enum.PlayerAnimationModeSequence, nil
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case "S1":
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return d2enum.PlayerAnimationModeSkill1, nil
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case "S2":
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return d2enum.PlayerAnimationModeSkill2, nil
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case "S3":
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return d2enum.PlayerAnimationModeSkill3, nil
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case "S4":
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return d2enum.PlayerAnimationModeSkill4, nil
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case "A1":
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return d2enum.PlayerAnimationModeAttack1, nil
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case "A2":
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return d2enum.PlayerAnimationModeAttack2, nil
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case "":
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return d2enum.PlayerAnimationModeNone, nil
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}
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// should not be reached
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return d2enum.PlayerAnimationModeNone, fmt.Errorf("unknown skill anim value [%s]", anim)
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}
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