mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-16 17:35:57 -05:00
139 lines
3.4 KiB
Go
139 lines
3.4 KiB
Go
package d2records
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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// nolint:funlen // cant reduce
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func inventoryLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(Inventory)
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for d.Next() {
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// we need to calc the width/height for the box as it isn't
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// specified in the txt file
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pBox := &box{}
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pBox.Left = d.Number("invLeft")
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pBox.Right = d.Number("invRight")
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pBox.Top = d.Number("invTop")
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pBox.Bottom = d.Number("invBottom")
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pBox.Width = pBox.Right - pBox.Left
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pBox.Height = pBox.Bottom - pBox.Top
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gBox := &box{
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Left: d.Number("gridLeft"),
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Right: d.Number("gridRight"),
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Top: d.Number("gridTop"),
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Bottom: d.Number("gridBottom"),
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}
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gBox.Width = gBox.Right - gBox.Left
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gBox.Height = gBox.Bottom - gBox.Top
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record := &InventoryRecord{
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Name: d.String("class"),
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Panel: pBox,
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Grid: &grid{
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Box: gBox,
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Rows: d.Number("gridY"),
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Columns: d.Number("gridX"),
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CellWidth: d.Number("gridBoxWidth"),
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CellHeight: d.Number("gridBoxHeight"),
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},
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Slots: map[d2enum.EquippedSlot]*box{
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d2enum.EquippedSlotHead: {
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d.Number("headLeft"),
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d.Number("headRight"),
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d.Number("headTop"),
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d.Number("headBottom"),
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d.Number("headWidth"),
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d.Number("headHeight"),
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},
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d2enum.EquippedSlotNeck: {
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d.Number("neckLeft"),
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d.Number("neckRight"),
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d.Number("neckTop"),
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d.Number("neckBottom"),
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d.Number("neckWidth"),
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d.Number("neckHeight"),
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},
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d2enum.EquippedSlotTorso: {
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d.Number("torsoLeft"),
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d.Number("torsoRight"),
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d.Number("torsoTop"),
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d.Number("torsoBottom"),
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d.Number("torsoWidth"),
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d.Number("torsoHeight"),
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},
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d2enum.EquippedSlotLeftArm: {
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d.Number("lArmLeft"),
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d.Number("lArmRight"),
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d.Number("lArmTop"),
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d.Number("lArmBottom"),
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d.Number("lArmWidth"),
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d.Number("lArmHeight"),
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},
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d2enum.EquippedSlotRightArm: {
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d.Number("rArmLeft"),
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d.Number("rArmRight"),
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d.Number("rArmTop"),
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d.Number("rArmBottom"),
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d.Number("rArmWidth"),
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d.Number("rArmHeight"),
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},
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d2enum.EquippedSlotLeftHand: {
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d.Number("lHandLeft"),
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d.Number("lHandRight"),
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d.Number("lHandTop"),
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d.Number("lHandBottom"),
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d.Number("lHandWidth"),
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d.Number("lHandHeight"),
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},
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d2enum.EquippedSlotRightHand: {
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d.Number("rHandLeft"),
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d.Number("rHandRight"),
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d.Number("rHandTop"),
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d.Number("rHandBottom"),
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d.Number("rHandWidth"),
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d.Number("rHandHeight"),
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},
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d2enum.EquippedSlotGloves: {
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d.Number("glovesLeft"),
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d.Number("glovesRight"),
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d.Number("glovesTop"),
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d.Number("glovesBottom"),
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d.Number("glovesWidth"),
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d.Number("glovesHeight"),
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},
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d2enum.EquippedSlotBelt: {
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d.Number("beltLeft"),
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d.Number("beltRight"),
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d.Number("beltTop"),
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d.Number("beltBottom"),
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d.Number("beltWidth"),
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d.Number("beltHeight"),
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},
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d2enum.EquippedSlotLegs: {
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d.Number("feetLeft"),
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d.Number("feetRight"),
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d.Number("feetTop"),
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d.Number("feetBottom"),
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d.Number("feetWidth"),
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d.Number("feetHeight"),
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},
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},
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}
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records[record.Name] = record
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}
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if d.Err != nil {
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return d.Err
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}
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r.Debugf("Loaded %d Inventory records", len(records))
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r.Layout.Inventory = records
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return nil
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}
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