OpenDiablo2/Common/GameState.go

23 lines
297 B
Go

package Common
import (
"log"
"time"
)
type GameState struct {
Seed int64
}
func CreateGameState() *GameState {
result := &GameState{
Seed: time.Now().UnixNano(),
}
return result
}
func LoadGameState(path string) *GameState {
log.Fatal("LoadGameState not implemented.")
return nil
}