OpenDiablo2/main.go

74 lines
1.9 KiB
Go

package main
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2app"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
ebiten2 "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
"github.com/OpenDiablo2/OpenDiablo2/d2script"
)
// GitBranch is set by the CI build process to the name of the branch
//nolint:gochecknoglobals // This is filled in by the build system
var GitBranch string
// GitCommit is set by the CI build process to the commit hash
//nolint:gochecknoglobals // This is filled in by the build system
var GitCommit string
func main() {
log.SetFlags(log.Lshortfile)
log.Println("OpenDiablo2 - Open source Diablo 2 engine")
// Attempt to load the configuration file
configError := d2config.Load()
// Create our renderer
renderer, err := ebiten.CreateRenderer()
if err != nil {
panic(err)
}
// If we failed to load our config, lets show the boot panic screen
if configError != nil {
renderer.ShowPanicScreen(configError.Error())
return
}
// Create the asset manager
asset, err := d2asset.NewAssetManager(d2config.Config)
if err != nil {
renderer.ShowPanicScreen(err.Error())
return
}
audio := ebiten2.CreateAudio(asset)
inputManager := d2input.NewInputManager()
term, err := d2term.New(inputManager)
if err != nil {
renderer.ShowPanicScreen(err.Error())
return
}
err = asset.BindTerminalCommands(term)
if err != nil {
renderer.ShowPanicScreen(err.Error())
return
}
scriptEngine := d2script.CreateScriptEngine()
app := d2app.Create(GitBranch, GitCommit, inputManager, term, scriptEngine, audio, renderer, asset)
if err := app.Run(); err != nil {
renderer.ShowPanicScreen(err.Error())
return
}
}